SDL/src/render/metal
Sam Lantinga 70656b133c Don't recreate the window when creating a Metal renderer on an OpenGL window.
It turns out that we can safely create a Metal view on an existing window, and that avoids issues with the window being recreated with the wrong orientation in iOS 16.

Fixes https://github.com/libsdl-org/SDL/issues/6289
2022-11-15 10:21:07 -08:00
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SDL_render_metal.m Don't recreate the window when creating a Metal renderer on an OpenGL window. 2022-11-15 10:21:07 -08:00
SDL_shaders_metal.metal Add METAL shaders 2021-08-19 00:10:59 +02:00
SDL_shaders_metal_ios.h Update METAL compiled shaders 2021-08-19 00:10:59 +02:00
SDL_shaders_metal_iphonesimulator.h Update METAL compiled shaders 2021-08-19 00:10:59 +02:00
SDL_shaders_metal_osx.h Update METAL compiled shaders 2021-08-19 00:10:59 +02:00
SDL_shaders_metal_tvos.h Update METAL compiled shaders 2021-08-19 00:10:59 +02:00
SDL_shaders_metal_tvsimulator.h Update METAL compiled shaders 2021-08-19 00:10:59 +02:00
build-metal-shaders.sh Fixed bug 5213 - Add support to metal in iOS/tvOS simulator 2020-12-09 07:23:47 -08:00