mirror of https://github.com/encounter/SDL.git
70656b133c
It turns out that we can safely create a Metal view on an existing window, and that avoids issues with the window being recreated with the wrong orientation in iOS 16. Fixes https://github.com/libsdl-org/SDL/issues/6289 |
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SDL_render_metal.m | ||
SDL_shaders_metal.metal | ||
SDL_shaders_metal_ios.h | ||
SDL_shaders_metal_iphonesimulator.h | ||
SDL_shaders_metal_osx.h | ||
SDL_shaders_metal_tvos.h | ||
SDL_shaders_metal_tvsimulator.h | ||
build-metal-shaders.sh |