mirror of https://github.com/encounter/SDL.git
Fixed bug 5213 - Add support to metal in iOS/tvOS simulator
Vincent Hamm Xcode11 and ios13 added support for metal simulator. Here is a quick and dirty patch to enable it. Pretty early and only tested on a few samples for now. Required mostly to enable metal support on correct version of ios, generate simulator compatible shaders and enforce buffer alignments on simulator (same as osx).
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@ -171,8 +171,10 @@
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#define SDL_VIDEO_RENDER_OGL_ES 1
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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/* Metal supported on 64-bit devices running iOS 8.0 and tvOS 9.0 and newer */
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#if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 90000))
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/* Metal supported on 64-bit devices running iOS 8.0 and tvOS 9.0 and newer
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Also supported in simulator from iOS 13.0 and tvOS 13.0
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*/
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#if (TARGET_OS_SIMULATOR && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 130000) || (__TV_OS_VERSION_MIN_REQUIRED >= 130000))) || (!TARGET_CPU_ARM && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 90000)))
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#define SDL_PLATFORM_SUPPORTS_METAL 1
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#else
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#define SDL_PLATFORM_SUPPORTS_METAL 0
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@ -39,10 +39,18 @@
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#ifdef __MACOSX__
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#include "SDL_shaders_metal_osx.h"
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#elif defined(__TVOS__)
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#if TARGET_OS_SIMULATOR
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#include "SDL_shaders_metal_tvsimulator.h"
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#else
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#include "SDL_shaders_metal_tvos.h"
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#endif
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#else
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#if TARGET_OS_SIMULATOR
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#include "SDL_shaders_metal_iphonesimulator.h"
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#else
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#include "SDL_shaders_metal_ios.h"
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#endif
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#endif
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/* Apple Metal renderer implementation */
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@ -51,7 +59,7 @@ extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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/* macOS requires constants in a buffer to have a 256 byte alignment. */
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/* Use native type alignments from https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf */
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#ifdef __MACOSX__
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#if defined(__MACOSX__) || TARGET_OS_SIMULATOR
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#define CONSTANT_ALIGN(x) (256)
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#else
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#define CONSTANT_ALIGN(x) (x < 4 ? 4 : x)
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@ -6,7 +6,7 @@ cd `dirname "$0"`
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generate_shaders()
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{
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fileplatform=$1
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fileplatform=$1
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compileplatform=$2
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sdkplatform=$3
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minversion=$4
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@ -19,4 +19,6 @@ generate_shaders()
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generate_shaders osx osx macosx 10.11
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generate_shaders ios ios iphoneos 8.0
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generate_shaders iphonesimulator ios iphonesimulator 8.0
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generate_shaders tvos ios appletvos 9.0
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generate_shaders tvsimulator ios appletvsimulator 9.0
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