Simple Directmedia Layer
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Sam Lantinga d48c97c4a4 Fixed bug 5147 - KMSDRM: SetWindowFullscreen() failing with SDL_WINDOW_FULLSCREEN_DESKTOP
Manuel Alfayate Corchete

This patch is needed so programs that do this work as expected:
1) Start in a different video mode than the mode used by the system and then...
2) Try to go fullscreen with the mode originally used by the system via SetWindowFullScreen() with the SDL_WINDOW_FULLSCREEN_DESKTOP flag.

An example would be pt2-clone in https://github.com/8bitbubsy/pt2-clone.
This program does this:

Starts with:

video.window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED,
    SDL_WINDOWPOS_CENTERED, screenW, screenH, windowFlags);


and then, *IF* the user has configured it in fullscreen mode in its .ini, it tries to go fullscreen with the desktop mode:

SDL_SetWindowFullscreen(video.window, SDL_WINDOW_FULLSCREEN_DESKTOP);


This sequence of operations is currently failing because SDL_SetDisplayModeForDisplay() in SDL_video.c fails because display->desktop_mode is not being initialized with its correct value: SetDisplayMode() in SDL_kmsdrmvideo.c will not be able to set the mode because it detects the mode to have a driverdata of 0x0 ("if (!modedata)") and rightfully returns an error.

So, the included patch fixes this small problem, and programs that first change the video mode and then try to go fullscreen with the system video mode will now work.
The patch simply fixes an small omission, but its really needed now that dynamic video mode changing was implemented on the KMSDRM backend.
2020-06-02 16:57:20 -07:00
VisualC locale: Implemented SDL_GetPreferredLocales(). 2020-05-04 02:27:29 -04:00
VisualC-WinRT locale: Implemented SDL_GetPreferredLocales(). 2020-05-04 02:27:29 -04:00
Xcode xcode: make sure locale sources are used in all targets. 2020-05-18 21:07:02 -04:00
Xcode-iOS locale: Implemented SDL_GetPreferredLocales(). 2020-05-04 02:27:29 -04:00
acinclude Added missing PKG_CONFIG macros 2019-03-16 17:39:15 -07:00
android-project Don't bother logging security exception getting the device serial number 2020-05-29 15:40:17 -07:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts Fixed mkdir warning when running iosbuild.sh multiple times 2020-05-27 09:57:51 -07:00
cmake cmake: Set HAVE_VIDEO_WAYLAND_QT_TOUCH if appropriate (thanks, Michael!). 2020-04-14 18:14:39 -04:00
debian Backed out changeset 51622f74dc85 2020-03-10 18:35:31 -07:00
docs docs: README-linux.md updated for a modern Ubuntu release. 2020-05-14 21:54:51 -04:00
include Fixed bug 5145 - Fix whitespace in SDL_vulkan.h 2020-05-29 16:28:56 -07:00
src Fixed bug 5147 - KMSDRM: SetWindowFullscreen() failing with SDL_WINDOW_FULLSCREEN_DESKTOP 2020-06-02 16:57:20 -07:00
test locale: Implemented SDL_GetPreferredLocales(). 2020-05-04 02:27:29 -04:00
visualtest test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
wayland-protocols wayland: ask xdg-decoration protocol extension to use server-side decorations if possible. 2018-11-04 21:08:40 +01:00
.hgignore Fixed bug 4965 - Update the .hgignore file 2020-02-03 16:38:07 -08:00
Android.mk locale: Implemented SDL_GetPreferredLocales(). 2020-05-04 02:27:29 -04:00
BUGS.txt BUGS.txt: Changed mailing list link to discourse.libsdl.org. 2017-04-01 00:05:25 -04:00
CMakeLists.txt Fixed bug 5105 - sndio support not working in dynamic mode (dlopen) 2020-05-29 16:31:05 -07:00
COPYING.txt Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt More HTTPS doc tweaks. 2017-02-16 16:59:07 -05:00
Makefile.in locale: Implemented SDL_GetPreferredLocales(). 2020-05-04 02:27:29 -04:00
Makefile.minimal Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.os2 OS/2: Forgot to add locale source dir to makefile. 2020-05-18 20:18:34 -04:00
Makefile.pandora Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.psp added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Makefile.wiz Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.txt readme: correct webpage URL to use HTTPS. 2017-02-16 13:30:34 -05:00
SDL2.spec.in Fixed bug 4615 - RPM Build fails due to unpackaged files 2019-06-11 19:58:10 -07:00
SDL2Config.cmake Fixed bug 3651 - CMake build does not install CMake package configuration 2017-08-09 19:03:10 -07:00
TODO.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
VisualC.html Fixed two typos in documentation. 2016-01-12 22:23:53 +01:00
WhatsNew.txt Updated WhatsNew.txt with SDL 2.0.12 release notes 2020-03-02 11:39:44 -08:00
autogen.sh Don't use pushd/popd in autogen.sh; Ubuntu's /bin/sh doesn't support it. 2016-12-26 22:58:58 -05:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
configure configure: fix fcitx tests. 2020-05-20 16:34:19 -04:00
configure.ac Don't include the iOS joystick driver if joysticks are disabled 2020-05-27 10:35:43 -07:00
sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
sdl2-config.in build: Don't duplicate Libs in Libs.private in pkg-config file 2020-04-12 13:24:36 +01:00
sdl2.m4 Fixed bug 4544 - SDL2.m4 SDL2.framework patch made it impossible to fail detection 2019-03-16 18:45:10 -07:00
sdl2.pc.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00

README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)