Simple Directmedia Layer
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Ryan C. Gordon d4aedf9951 Added SDL_SetWindowModalFor().
This is currently only implemented for X11.

This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
2015-04-21 09:45:58 -04:00
VisualC Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln 2015-09-07 13:25:36 -04:00
VisualC-WinRT WinRT: minor tweak to NuGet package naming 2015-12-02 08:04:17 -05:00
Xcode Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Xcode-iOS Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
acinclude Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
android-project Android: Added missing import statement. 2015-10-15 22:26:00 +02:00
build-scripts Fixed sed error on Mac OS X and updated copyright on a few last files 2016-01-02 10:38:51 -08:00
cmake CMake: Don't link directly to libGL on Unix. 2016-01-03 21:48:17 -05:00
debian Updated copyright to 2016 2016-01-02 10:10:34 -08:00
docs Fixed typo in README for iOS. 2016-01-01 17:41:11 +01:00
include Added SDL_SetWindowModalFor(). 2015-04-21 09:45:58 -04:00
premake Updated copyright to 2016 2016-01-02 10:10:34 -08:00
src Added SDL_SetWindowModalFor(). 2015-04-21 09:45:58 -04:00
test Added SDL_DROPBEGIN and SDL_DROPCOMPLETE events, plus window IDs for drops. 2016-01-05 01:42:00 -05:00
visualtest Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
.hgignore Added SDL_GetDisplayUsableBounds(). 2016-01-04 23:52:40 -05:00
Android.mk Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
BUGS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
CMakeLists.txt CMake: Let static libraries optionally be built with Position Independent Code. 2016-01-05 01:26:32 -05:00
COPYING.txt Updated copyright to 2016 2016-01-02 10:10:34 -08:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.in Added missing file to the release archive. 2015-07-02 20:11:40 +02:00
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Makefile.psp Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.wiz Pandora: Fixed referring to no more existing CD-ROM source files in Makefile. 2015-12-07 21:42:44 +01:00
README-SDL.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL2.spec.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
TODO.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
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WhatsNew.txt Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes. 2015-12-31 21:16:43 -04:00
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configure Try to build with GCC's -Wdeclaration-after-statement. 2016-01-04 22:58:38 -05:00
configure.in Try to build with GCC's -Wdeclaration-after-statement. 2016-01-04 22:58:38 -05:00
sdl2-config.cmake.in Fixed typo in sdl2-config.cmake.in (thanks, Rafal!). 2015-12-28 23:29:11 -05:00
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README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)