Logo
Explore Help
Sign In
encounter/SDL
1
0
Fork 0
You've already forked SDL
mirror of https://github.com/encounter/SDL.git synced 2025-05-28 18:21:42 +00:00
Code Issues Packages Projects Releases Wiki Activity
SDL/src/render/metal
History
Alex Szpakowski 9b9d0d484d mac/iOS: allow Metal in windows created without an explicit backend
Fixes SDL_CreateWindowAndRenderer (and similar situations) not choosing a Metal backend. See #3991.

Passing an explicit backend into CreateWindow, eg SDL_WINDOW_OPENGL or SDL_WINDOW_METAL, will still prevent the window from being used with other backend types.
2021-02-15 08:43:53 -08:00
..
build-metal-shaders.sh
Fixed bug 5213 - Add support to metal in iOS/tvOS simulator
2020-12-09 07:23:47 -08:00
SDL_render_metal.m
mac/iOS: allow Metal in windows created without an explicit backend
2021-02-15 08:43:53 -08:00
SDL_shaders_metal_ios.h
Fixed bug 5213 - Add support to metal in iOS/tvOS simulator
2020-12-09 07:23:47 -08:00
SDL_shaders_metal_iphonesimulator.h
Fixed bug 5213 - Add support to metal in iOS/tvOS simulator
2020-12-09 07:23:47 -08:00
SDL_shaders_metal_osx.h
Fixed bug 5213 - Add support to metal in iOS/tvOS simulator
2020-12-09 07:23:47 -08:00
SDL_shaders_metal_tvos.h
Fixed bug 5213 - Add support to metal in iOS/tvOS simulator
2020-12-09 07:23:47 -08:00
SDL_shaders_metal_tvsimulator.h
Fixed bug 5213 - Add support to metal in iOS/tvOS simulator
2020-12-09 07:23:47 -08:00
SDL_shaders_metal.metal
metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.
2019-08-17 16:53:08 -03:00
Powered by Gitea Version: 1.23.7 Page: 118ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API