Simple Directmedia Layer
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Cameron Gutman dfa64eadd3 KMSDRM: Add hint to enable the backend without DRM master
In some cases, it can be useful to have the KMSDRM backend even if it cannot
be used for rendering. An app may want to use SDL for input processing while
using another rendering API (such as an MMAL overlay on Raspberry Pi) or
using its own code to render to DRM overlays that SDL doesn't support.

This also moves the check for DRM master to an earlier point where we can fail
initialization of the backend, rather than allowing the backend to initialize
then failing the creation of a window later.
2021-02-25 18:48:36 -08:00
.github CI: fixed branch name 2021-02-21 16:45:48 -08:00
VisualC Added Stadia controller source file to Visual Studio and Xcode projects 2021-01-24 00:51:26 -05:00
VisualC-WinRT Add SDL_cond implementation using Windows Condition Variables 2020-12-28 11:43:11 -08:00
Xcode fix permissions of a few files 2021-02-22 15:44:32 +03:00
Xcode-iOS Added weak linking to hidapi framework 2020-11-17 10:29:36 -08:00
acinclude acinclude/libtool.m4: Apply macos11 patch from libtool bug #44605 2021-01-09 00:11:20 +03:00
android-project Chromebooks support relative mouse motion now 2021-02-21 11:03:25 -08:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
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cmake added --enable-xinput switch for windows builds 2021-02-10 10:22:18 -05:00
debian Updated runtime dependency on libudev 2021-02-10 10:22:19 -05:00
docs Update the Linux build instructions 2021-02-25 19:24:50 +03:00
include KMSDRM: Add hint to enable the backend without DRM master 2021-02-25 18:48:36 -08:00
src KMSDRM: Add hint to enable the backend without DRM master 2021-02-25 18:48:36 -08:00
test configury: replace host checks against *-*-mingw32* with *-*-mingw* 2021-02-18 20:10:50 +03:00
visualtest fix permissions of a few files 2021-02-22 15:44:32 +03:00
wayland-protocols Implement support for inhibiting the screensaver on Wayland 2021-01-24 00:51:25 -05:00
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Android.mk minor whitespace fix 2020-10-09 03:28:30 +03:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Add ALIAS targets to all installed SDL2 targets 2021-02-13 11:43:35 -08:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt update path to visualc README 2021-02-15 08:35:13 -08:00
LICENSE.txt license: Fixing the license file to be correctly scooped up by Github automation 2021-02-17 13:08:13 -05:00
Makefile.in fixed make dist (VisualC.html went bye bye..) 2021-02-15 20:10:50 +03:00
Makefile.minimal Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.os2 old os2 analogue joystick code ported from SDL-1.2. disabled by default, 2021-01-24 00:51:25 -05:00
Makefile.pandora Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.psp added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Makefile.wiz Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.txt readme: correct webpage URL to use HTTPS. 2017-02-16 13:30:34 -05:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake Fixed bug 3651 - CMake build does not install CMake package configuration 2017-08-09 19:03:10 -07:00
TODO.txt Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069) 2021-02-13 11:49:31 -05:00
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cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
configure configury: replace host checks against *-*-mingw32* with *-*-mingw* 2021-02-18 20:10:50 +03:00
configure.ac configury: replace host checks against *-*-mingw32* with *-*-mingw* 2021-02-18 20:10:50 +03:00
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sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
sdl2-config.in build: Don't duplicate Libs in Libs.private in pkg-config file 2020-04-12 13:24:36 +01:00
sdl2.m4 acinclude & sdl2.m4 updates: 2020-12-22 17:00:28 +03:00
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README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)