mirror of
https://github.com/encounter/SDL.git
synced 2025-05-27 17:51:41 +00:00
We have issues with correct resize sequence and happen to commit old-sized buffers even after configure event for the new size has been already acknowledged. While the reason for that stays unknown, let's at least workaround the problem by faking window geometry into expected size. This does not fix visual glitch on e.g. fullscreen toggling, but having a split-second glitch is still a much better outcome than being terminated by the compositor for protocol violation.
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Description
Languages
C
56.9%
C++
36.4%
Objective-C
2.3%
Shell
1.3%
M4
1%
Other
2%