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ef85ed9352febdf356f5b5345d3e30bf0dd24f7a
fragsize wasn't initialized, and it is used for recording. If the value was 0 or -1, pulseaudio configures it itself. But sometimes we can get a random (and large) value that makes pulseaudio give us large sample at a very low frequency. https://gitlab.freedesktop.org/pulseaudio/pulseaudio/-/blob/master/src/pulse/def.h#L453 https://gitlab.freedesktop.org/pulseaudio/pulseaudio/-/blob/v13.0/src/pulsecore/protocol-native.c#L409
Simple DirectMedia Layer
(SDL)
Version 2.0
---
https://www.libsdl.org/
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting
with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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