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Instead of waiting until the entire buffer from the SDL callback is ready to be accepted by PulseAudio, we use pa_stream_set_write_callback and feed some portion of the buffer as callbacks come in asking for more. This lets us remove the halving of the buffer size during device open, and also (hopefully) solves several strange hangs that happen in unusual circumstances. Fixes #4387 Fixes #2262
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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