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Carlos We would like to add a switch (define) that allows us to compile Angle statically with SDL. That is, getting rid of the OpenGL DLL. Usually you need OpenGL to be loaded dynamically as DLL because implementation is provided by the system but no need with Angle. Only 2 files need modification and it shouldn't affect current behaivor: include/SDL_egl.h and src/video/SDL_egl.c, as in here https://github.com/native-toolkit/sdl/pull/10/files The flag name could be SDL_VIDEO_STATIC_ANGLE (instead of NATIVE_TOOLKIT_STATIC_ANGLE) as discussed here https://github.com/native-toolkit/sdl/pull/10 We have tested this with both Windows and UWP, using NME engine (https://github.com/haxenme/nme). Releated issue: https://bugzilla.libsdl.org/show_bug.cgi?id=1820
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72 KiB