Simple Directmedia Layer
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Michael Fitzmayer fbd230bb6c
Add support for the Nokia N-Gage (#5597)
* Add initial support for the Nokia N-Gage

* N-Gage: disable clipping for the time being, issue needs to be resolved later

* Move va_copy definition to SDL_internal.h

* Move stdlib.h include to SDL_config_ngage.h, much cleaner this way

* Remove redundant include, add HAVE_STDLIB_H

* Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later"

This reverts commit 4f5f0fc36cc7f34fad05e45671dfa7b8dc32fd51.

* N-Gage: fix clipping issue by providing proper math functions
2022-05-03 08:51:49 -07:00
.github CI: update os2.yml to use open-watcom/setup-watcom 2022-04-14 10:10:02 +03:00
VisualC Added declaration of SDL_LogInit() and SDL_LogQuit() 2022-04-28 15:01:34 -07:00
VisualC-WinRT Added declaration of SDL_LogInit() and SDL_LogQuit() 2022-04-28 15:01:34 -07:00
Xcode Fixed Xcode warning about Framework include style 2022-04-30 11:39:44 -07:00
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acinclude imported two libtool mainstream commits 28fbcb6a and b55b1cc8 2022-03-16 17:15:20 +03:00
android-project Adjust gradle dependencies to enable the build to position assets for the APK 2022-03-15 21:57:25 -07:00
android-project-ant
build-scripts audio: Make pregenerated resampler kaiser filter more precise. 2022-04-26 13:32:42 -04:00
cmake x11: Remove XVidMode and Xinerama support. 2022-04-26 23:17:13 -04:00
docs Add support for the Nokia N-Gage (#5597) 2022-05-03 08:51:49 -07:00
include Add support for the Nokia N-Gage (#5597) 2022-05-03 08:51:49 -07:00
src Add support for the Nokia N-Gage (#5597) 2022-05-03 08:51:49 -07:00
test Enable `SDL_TEXTEDITING_EXT` events in `checkkeys` test 2022-05-02 15:50:39 -07:00
visualtest remove all unnecessary stuff from visualtest configury. 2021-12-21 20:01:02 +03:00
wayland-protocols video: wayland: Use wp-viewporter for fullscreen with non-native resolutions 2022-03-28 13:18:26 -04:00
.gitignore testsurround: Add surround sound channel tester 2021-10-30 21:26:03 -07:00
Android.mk mark Android.mk as non-executable 2021-11-12 12:55:28 +03:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt x11: Remove XVidMode and Xinerama support. 2022-04-26 23:17:13 -04:00
CREDITS.txt
INSTALL.txt INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. 2022-03-15 13:07:55 -04:00
LICENSE.txt Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Makefile.in Makefile.in: added missing CXX variable. 2022-04-06 20:56:10 +03:00
Makefile.minimal build libSDL2_test too with Makefile.minimal 2021-11-14 01:10:32 +03:00
Makefile.os2 Updated to version 2.0.23 for development 2022-04-25 13:45:51 -07:00
Makefile.pandora more fixes to standalone makefiles. 2021-11-13 21:56:20 +03:00
README-SDL.txt
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake cmake: Split SDL2-static and SDL2main into their own target exports 2022-01-08 09:50:14 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Added functions to get the platform dependent name for a joystick or game controller 2022-04-26 14:54:14 -07:00
autogen.sh bump minimum required autoconf version and revise autogen.sh 2021-04-14 23:20:40 +03:00
cmake_uninstall.cmake.in
configure x11: Remove XVidMode and Xinerama support. 2022-04-26 23:17:13 -04:00
configure.ac x11: Remove XVidMode and Xinerama support. 2022-04-26 23:17:13 -04:00
sdl2-config-version.cmake.in
sdl2-config.cmake.in sdl2-config.cmake.in: Make SDL2::SDL2 work with MinGW, fixes #3665 2021-07-08 14:55:33 -07:00
sdl2-config.in build: Don't duplicate Libs in Libs.private in pkg-config file 2020-04-12 13:24:36 +01:00
sdl2.m4 acinclude & sdl2.m4 updates: 2020-12-22 17:00:28 +03:00
sdl2.pc.in rename PKG_CONFIG_LIBS_PRIV to PKGCONFIG_LIBS_PRIV 2021-04-14 21:40:50 +03:00

README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)