SDL/include
Sam Lantinga fcb21aa883 Added API for sensors on game controllers
Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers

Also fixed an issue with the accelerometer on iOS having inverted axes
2020-11-17 10:30:20 -08:00
..
SDL.h Removed SDL_AndroidOpenURL, added SDL_OpenURL. 2020-10-05 11:30:33 -04:00
SDL_assert.h assert: Implement SDL_TriggerBreakpoint for Apple ARM hardware. 2020-07-16 04:43:08 -04:00
SDL_atomic.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_audio.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_bits.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_blendmode.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_clipboard.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_config.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_config.h.cmake config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate. 2020-11-14 02:16:41 -05:00
SDL_config.h.in config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate. 2020-11-14 02:16:41 -05:00
SDL_config_android.h config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate. 2020-11-14 02:16:41 -05:00
SDL_config_iphoneos.h config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate. 2020-11-14 02:16:41 -05:00
SDL_config_macosx.h config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate. 2020-11-14 02:16:41 -05:00
SDL_config_minimal.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_config_os2.h SDL_config_os2.h: undefine HAVE_TRUNC 2020-11-14 14:03:40 +03:00
SDL_config_pandora.h config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate. 2020-11-14 02:16:41 -05:00
SDL_config_psp.h Enable the virtual joystick API by default 2020-04-13 08:18:16 -07:00
SDL_config_windows.h SDL_config_windows.h: define HAVE_TRUNC[F] for Visual Studio >= 2013 2020-11-14 14:03:40 +03:00
SDL_config_winrt.h config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate. 2020-11-14 02:16:41 -05:00
SDL_config_wiz.h config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate. 2020-11-14 02:16:41 -05:00
SDL_copying.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_cpuinfo.h SDL_cpuinfo.h: add missing const to size parameter of SDL_SIMDRealloc() 2020-10-13 05:20:00 +03:00
SDL_egl.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_endian.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_error.h Added SDL_GetErrorMsg() to get the error message in a thread-safe way 2020-03-13 21:28:09 -07:00
SDL_events.h Added API for sensors on game controllers 2020-11-17 10:30:20 -08:00
SDL_filesystem.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_gamecontroller.h Added API for sensors on game controllers 2020-11-17 10:30:20 -08:00
SDL_gesture.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_haptic.h Improvement for bug 3446 - The haptic API does not allow to select the direction axes 2020-05-04 13:17:43 -07:00
SDL_hints.h Fix SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL also applying to HIGH priorities 2020-11-12 07:53:05 -08:00
SDL_joystick.h Added SDL_JoystickGetSerial() and SDL_GameControllerGetSerial() 2020-11-16 17:36:47 -08:00
SDL_keyboard.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_keycode.h SDL_keycode.h (SDL_Keymod): remove comma at end of enumerator list 2020-11-12 15:10:00 +03:00
SDL_loadso.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_locale.h locale: Implemented SDL_GetPreferredLocales(). 2020-05-04 02:27:29 -04:00
SDL_log.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_main.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_messagebox.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_metal.h metal: Added some support interfaces to Apple's Metal API (thanks, Caleb!). 2020-04-10 00:37:35 -04:00
SDL_misc.h Removed SDL_AndroidOpenURL, added SDL_OpenURL. 2020-10-05 11:30:33 -04:00
SDL_mouse.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_mutex.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_name.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_opengl.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_opengl_glext.h Don't have Windows headers define min/max, in case they're defined by application code 2019-09-11 15:08:37 -07:00
SDL_opengles.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_opengles2.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_opengles2_gl2.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles2_gl2ext.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles2_gl2platform.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles2_khrplatform.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_pixels.h Fixed bug 4938 - Suggestion: rename SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XBGR8888 2020-06-12 10:30:46 -07:00
SDL_platform.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_power.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_quit.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_rect.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_render.h Clarified that the clip rectangle is defined relative to the viewport, and added a clip test to testviewport.c 2020-03-08 21:02:40 -07:00
SDL_revision.h revert files I didnt mean to commit! 2017-09-29 10:15:44 -07:00
SDL_rwops.h Fixed bug 4297 - Android StrictMode policy. Remove APK expansion support 2020-08-17 19:50:20 +02:00
SDL_scancode.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_sensor.h Added API for sensors on game controllers 2020-11-17 10:30:20 -08:00
SDL_shape.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_stdinc.h Added SDL_crc32() 2020-11-16 15:00:15 -08:00
SDL_surface.h Fixed bug 5304 - add SDL_HasSurfaceRLE() (Thanks Rene Dudfield and Dan Lawrence) 2020-10-18 09:52:56 +02:00
SDL_system.h Added a note about Android 11 2020-10-16 12:35:30 -07:00
SDL_syswm.h os2: integrate the port into main tree. 2020-10-14 23:01:06 +03:00
SDL_test.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_assert.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_common.h test: Reimplemented SDLTest_CommonUsage() to restore binary compatibility. 2020-02-12 13:09:38 -05:00
SDL_test_compare.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_crc32.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_font.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_fuzzer.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_harness.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_images.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_log.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_md5.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_memory.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_random.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_thread.h Make some changes to SDL_SetThreadPriority to try and have SDL transparently handle more of the work. 2020-05-26 13:19:19 -07:00
SDL_timer.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_touch.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_types.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_version.h Backed out changeset 51622f74dc85 2020-03-10 18:35:31 -07:00
SDL_video.h minor whitespace fix 2020-10-09 03:28:30 +03:00
SDL_vulkan.h Fixed whitespace in SDL_vulkan.h 2020-06-02 16:59:54 -07:00
begin_code.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
close_code.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00