SDL/src/video/winrt/SDL_winrtkeyboard.cpp

330 lines
14 KiB
C++

/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINRT
/* Standard C++11 includes */
#include <unordered_map>
/* Windows-specific includes */
#include <Windows.h>
#include <agile.h>
/* SDL-specific includes */
#include <SDL.h>
#include "SDL_winrtevents_c.h"
extern "C" {
#include "../../events/scancodes_windows.h"
#include "../../events/SDL_keyboard_c.h"
}
static SDL_Scancode WinRT_Official_Keycodes[] = {
SDL_SCANCODE_UNKNOWN, // VirtualKey.None -- 0
SDL_SCANCODE_UNKNOWN, // VirtualKey.LeftButton -- 1
SDL_SCANCODE_UNKNOWN, // VirtualKey.RightButton -- 2
SDL_SCANCODE_CANCEL, // VirtualKey.Cancel -- 3
SDL_SCANCODE_UNKNOWN, // VirtualKey.MiddleButton -- 4
SDL_SCANCODE_UNKNOWN, // VirtualKey.XButton1 -- 5
SDL_SCANCODE_UNKNOWN, // VirtualKey.XButton2 -- 6
SDL_SCANCODE_UNKNOWN, // -- 7
SDL_SCANCODE_BACKSPACE, // VirtualKey.Back -- 8
SDL_SCANCODE_TAB, // VirtualKey.Tab -- 9
SDL_SCANCODE_UNKNOWN, // -- 10
SDL_SCANCODE_UNKNOWN, // -- 11
SDL_SCANCODE_CLEAR, // VirtualKey.Clear -- 12
SDL_SCANCODE_RETURN, // VirtualKey.Enter -- 13
SDL_SCANCODE_UNKNOWN, // -- 14
SDL_SCANCODE_UNKNOWN, // -- 15
SDL_SCANCODE_LSHIFT, // VirtualKey.Shift -- 16
SDL_SCANCODE_LCTRL, // VirtualKey.Control -- 17
SDL_SCANCODE_MENU, // VirtualKey.Menu -- 18
SDL_SCANCODE_PAUSE, // VirtualKey.Pause -- 19
SDL_SCANCODE_CAPSLOCK, // VirtualKey.CapitalLock -- 20
SDL_SCANCODE_UNKNOWN, // VirtualKey.Kana or VirtualKey.Hangul -- 21
SDL_SCANCODE_UNKNOWN, // -- 22
SDL_SCANCODE_UNKNOWN, // VirtualKey.Junja -- 23
SDL_SCANCODE_UNKNOWN, // VirtualKey.Final -- 24
SDL_SCANCODE_UNKNOWN, // VirtualKey.Hanja or VirtualKey.Kanji -- 25
SDL_SCANCODE_UNKNOWN, // -- 26
SDL_SCANCODE_ESCAPE, // VirtualKey.Escape -- 27
SDL_SCANCODE_UNKNOWN, // VirtualKey.Convert -- 28
SDL_SCANCODE_UNKNOWN, // VirtualKey.NonConvert -- 29
SDL_SCANCODE_UNKNOWN, // VirtualKey.Accept -- 30
SDL_SCANCODE_UNKNOWN, // VirtualKey.ModeChange -- 31 (maybe SDL_SCANCODE_MODE ?)
SDL_SCANCODE_SPACE, // VirtualKey.Space -- 32
SDL_SCANCODE_PAGEUP, // VirtualKey.PageUp -- 33
SDL_SCANCODE_PAGEDOWN, // VirtualKey.PageDown -- 34
SDL_SCANCODE_END, // VirtualKey.End -- 35
SDL_SCANCODE_HOME, // VirtualKey.Home -- 36
SDL_SCANCODE_LEFT, // VirtualKey.Left -- 37
SDL_SCANCODE_UP, // VirtualKey.Up -- 38
SDL_SCANCODE_RIGHT, // VirtualKey.Right -- 39
SDL_SCANCODE_DOWN, // VirtualKey.Down -- 40
SDL_SCANCODE_SELECT, // VirtualKey.Select -- 41
SDL_SCANCODE_UNKNOWN, // VirtualKey.Print -- 42 (maybe SDL_SCANCODE_PRINTSCREEN ?)
SDL_SCANCODE_EXECUTE, // VirtualKey.Execute -- 43
SDL_SCANCODE_UNKNOWN, // VirtualKey.Snapshot -- 44
SDL_SCANCODE_INSERT, // VirtualKey.Insert -- 45
SDL_SCANCODE_DELETE, // VirtualKey.Delete -- 46
SDL_SCANCODE_HELP, // VirtualKey.Help -- 47
SDL_SCANCODE_0, // VirtualKey.Number0 -- 48
SDL_SCANCODE_1, // VirtualKey.Number1 -- 49
SDL_SCANCODE_2, // VirtualKey.Number2 -- 50
SDL_SCANCODE_3, // VirtualKey.Number3 -- 51
SDL_SCANCODE_4, // VirtualKey.Number4 -- 52
SDL_SCANCODE_5, // VirtualKey.Number5 -- 53
SDL_SCANCODE_6, // VirtualKey.Number6 -- 54
SDL_SCANCODE_7, // VirtualKey.Number7 -- 55
SDL_SCANCODE_8, // VirtualKey.Number8 -- 56
SDL_SCANCODE_9, // VirtualKey.Number9 -- 57
SDL_SCANCODE_UNKNOWN, // -- 58
SDL_SCANCODE_UNKNOWN, // -- 59
SDL_SCANCODE_UNKNOWN, // -- 60
SDL_SCANCODE_UNKNOWN, // -- 61
SDL_SCANCODE_UNKNOWN, // -- 62
SDL_SCANCODE_UNKNOWN, // -- 63
SDL_SCANCODE_UNKNOWN, // -- 64
SDL_SCANCODE_A, // VirtualKey.A -- 65
SDL_SCANCODE_B, // VirtualKey.B -- 66
SDL_SCANCODE_C, // VirtualKey.C -- 67
SDL_SCANCODE_D, // VirtualKey.D -- 68
SDL_SCANCODE_E, // VirtualKey.E -- 69
SDL_SCANCODE_F, // VirtualKey.F -- 70
SDL_SCANCODE_G, // VirtualKey.G -- 71
SDL_SCANCODE_H, // VirtualKey.H -- 72
SDL_SCANCODE_I, // VirtualKey.I -- 73
SDL_SCANCODE_J, // VirtualKey.J -- 74
SDL_SCANCODE_K, // VirtualKey.K -- 75
SDL_SCANCODE_L, // VirtualKey.L -- 76
SDL_SCANCODE_M, // VirtualKey.M -- 77
SDL_SCANCODE_N, // VirtualKey.N -- 78
SDL_SCANCODE_O, // VirtualKey.O -- 79
SDL_SCANCODE_P, // VirtualKey.P -- 80
SDL_SCANCODE_Q, // VirtualKey.Q -- 81
SDL_SCANCODE_R, // VirtualKey.R -- 82
SDL_SCANCODE_S, // VirtualKey.S -- 83
SDL_SCANCODE_T, // VirtualKey.T -- 84
SDL_SCANCODE_U, // VirtualKey.U -- 85
SDL_SCANCODE_V, // VirtualKey.V -- 86
SDL_SCANCODE_W, // VirtualKey.W -- 87
SDL_SCANCODE_X, // VirtualKey.X -- 88
SDL_SCANCODE_Y, // VirtualKey.Y -- 89
SDL_SCANCODE_Z, // VirtualKey.Z -- 90
SDL_SCANCODE_UNKNOWN, // VirtualKey.LeftWindows -- 91 (maybe SDL_SCANCODE_APPLICATION or SDL_SCANCODE_LGUI ?)
SDL_SCANCODE_UNKNOWN, // VirtualKey.RightWindows -- 92 (maybe SDL_SCANCODE_APPLICATION or SDL_SCANCODE_RGUI ?)
SDL_SCANCODE_APPLICATION, // VirtualKey.Application -- 93
SDL_SCANCODE_UNKNOWN, // -- 94
SDL_SCANCODE_SLEEP, // VirtualKey.Sleep -- 95
SDL_SCANCODE_KP_0, // VirtualKey.NumberPad0 -- 96
SDL_SCANCODE_KP_1, // VirtualKey.NumberPad1 -- 97
SDL_SCANCODE_KP_2, // VirtualKey.NumberPad2 -- 98
SDL_SCANCODE_KP_3, // VirtualKey.NumberPad3 -- 99
SDL_SCANCODE_KP_4, // VirtualKey.NumberPad4 -- 100
SDL_SCANCODE_KP_5, // VirtualKey.NumberPad5 -- 101
SDL_SCANCODE_KP_6, // VirtualKey.NumberPad6 -- 102
SDL_SCANCODE_KP_7, // VirtualKey.NumberPad7 -- 103
SDL_SCANCODE_KP_8, // VirtualKey.NumberPad8 -- 104
SDL_SCANCODE_KP_9, // VirtualKey.NumberPad9 -- 105
SDL_SCANCODE_KP_MULTIPLY, // VirtualKey.Multiply -- 106
SDL_SCANCODE_KP_PLUS, // VirtualKey.Add -- 107
SDL_SCANCODE_UNKNOWN, // VirtualKey.Separator -- 108
SDL_SCANCODE_KP_MINUS, // VirtualKey.Subtract -- 109
SDL_SCANCODE_UNKNOWN, // VirtualKey.Decimal -- 110 (maybe SDL_SCANCODE_DECIMALSEPARATOR, SDL_SCANCODE_KP_DECIMAL, or SDL_SCANCODE_KP_PERIOD ?)
SDL_SCANCODE_KP_DIVIDE, // VirtualKey.Divide -- 111
SDL_SCANCODE_F1, // VirtualKey.F1 -- 112
SDL_SCANCODE_F2, // VirtualKey.F2 -- 113
SDL_SCANCODE_F3, // VirtualKey.F3 -- 114
SDL_SCANCODE_F4, // VirtualKey.F4 -- 115
SDL_SCANCODE_F5, // VirtualKey.F5 -- 116
SDL_SCANCODE_F6, // VirtualKey.F6 -- 117
SDL_SCANCODE_F7, // VirtualKey.F7 -- 118
SDL_SCANCODE_F8, // VirtualKey.F8 -- 119
SDL_SCANCODE_F9, // VirtualKey.F9 -- 120
SDL_SCANCODE_F10, // VirtualKey.F10 -- 121
SDL_SCANCODE_F11, // VirtualKey.F11 -- 122
SDL_SCANCODE_F12, // VirtualKey.F12 -- 123
SDL_SCANCODE_F13, // VirtualKey.F13 -- 124
SDL_SCANCODE_F14, // VirtualKey.F14 -- 125
SDL_SCANCODE_F15, // VirtualKey.F15 -- 126
SDL_SCANCODE_F16, // VirtualKey.F16 -- 127
SDL_SCANCODE_F17, // VirtualKey.F17 -- 128
SDL_SCANCODE_F18, // VirtualKey.F18 -- 129
SDL_SCANCODE_F19, // VirtualKey.F19 -- 130
SDL_SCANCODE_F20, // VirtualKey.F20 -- 131
SDL_SCANCODE_F21, // VirtualKey.F21 -- 132
SDL_SCANCODE_F22, // VirtualKey.F22 -- 133
SDL_SCANCODE_F23, // VirtualKey.F23 -- 134
SDL_SCANCODE_F24, // VirtualKey.F24 -- 135
SDL_SCANCODE_UNKNOWN, // -- 136
SDL_SCANCODE_UNKNOWN, // -- 137
SDL_SCANCODE_UNKNOWN, // -- 138
SDL_SCANCODE_UNKNOWN, // -- 139
SDL_SCANCODE_UNKNOWN, // -- 140
SDL_SCANCODE_UNKNOWN, // -- 141
SDL_SCANCODE_UNKNOWN, // -- 142
SDL_SCANCODE_UNKNOWN, // -- 143
SDL_SCANCODE_NUMLOCKCLEAR, // VirtualKey.NumberKeyLock -- 144
SDL_SCANCODE_SCROLLLOCK, // VirtualKey.Scroll -- 145
SDL_SCANCODE_UNKNOWN, // -- 146
SDL_SCANCODE_UNKNOWN, // -- 147
SDL_SCANCODE_UNKNOWN, // -- 148
SDL_SCANCODE_UNKNOWN, // -- 149
SDL_SCANCODE_UNKNOWN, // -- 150
SDL_SCANCODE_UNKNOWN, // -- 151
SDL_SCANCODE_UNKNOWN, // -- 152
SDL_SCANCODE_UNKNOWN, // -- 153
SDL_SCANCODE_UNKNOWN, // -- 154
SDL_SCANCODE_UNKNOWN, // -- 155
SDL_SCANCODE_UNKNOWN, // -- 156
SDL_SCANCODE_UNKNOWN, // -- 157
SDL_SCANCODE_UNKNOWN, // -- 158
SDL_SCANCODE_UNKNOWN, // -- 159
SDL_SCANCODE_LSHIFT, // VirtualKey.LeftShift -- 160
SDL_SCANCODE_RSHIFT, // VirtualKey.RightShift -- 161
SDL_SCANCODE_LCTRL, // VirtualKey.LeftControl -- 162
SDL_SCANCODE_RCTRL, // VirtualKey.RightControl -- 163
SDL_SCANCODE_MENU, // VirtualKey.LeftMenu -- 164
SDL_SCANCODE_MENU, // VirtualKey.RightMenu -- 165
SDL_SCANCODE_AC_BACK, // VirtualKey.GoBack -- 166 : The go back key.
SDL_SCANCODE_AC_FORWARD, // VirtualKey.GoForward -- 167 : The go forward key.
SDL_SCANCODE_AC_REFRESH, // VirtualKey.Refresh -- 168 : The refresh key.
SDL_SCANCODE_AC_STOP, // VirtualKey.Stop -- 169 : The stop key.
SDL_SCANCODE_AC_SEARCH, // VirtualKey.Search -- 170 : The search key.
SDL_SCANCODE_AC_BOOKMARKS, // VirtualKey.Favorites -- 171 : The favorites key.
SDL_SCANCODE_AC_HOME // VirtualKey.GoHome -- 172 : The go home key.
};
static std::unordered_map<int, SDL_Scancode> WinRT_Unofficial_Keycodes;
static SDL_Scancode
TranslateKeycode(int keycode)
{
if (WinRT_Unofficial_Keycodes.empty()) {
/* Set up a table of keycodes that aren't listed in WinRT's
* VirtualKey enum.
*/
WinRT_Unofficial_Keycodes[173] = SDL_SCANCODE_MUTE;
WinRT_Unofficial_Keycodes[174] = SDL_SCANCODE_VOLUMEDOWN;
WinRT_Unofficial_Keycodes[175] = SDL_SCANCODE_VOLUMEUP;
WinRT_Unofficial_Keycodes[176] = SDL_SCANCODE_AUDIONEXT;
WinRT_Unofficial_Keycodes[177] = SDL_SCANCODE_AUDIOPREV;
// WinRT_Unofficial_Keycodes[178] = ;
WinRT_Unofficial_Keycodes[179] = SDL_SCANCODE_AUDIOPLAY;
WinRT_Unofficial_Keycodes[180] = SDL_SCANCODE_MAIL;
WinRT_Unofficial_Keycodes[181] = SDL_SCANCODE_MEDIASELECT;
// WinRT_Unofficial_Keycodes[182] = ;
WinRT_Unofficial_Keycodes[183] = SDL_SCANCODE_CALCULATOR;
// WinRT_Unofficial_Keycodes[184] = ;
// WinRT_Unofficial_Keycodes[185] = ;
WinRT_Unofficial_Keycodes[186] = SDL_SCANCODE_SEMICOLON;
WinRT_Unofficial_Keycodes[187] = SDL_SCANCODE_EQUALS;
WinRT_Unofficial_Keycodes[188] = SDL_SCANCODE_COMMA;
WinRT_Unofficial_Keycodes[189] = SDL_SCANCODE_MINUS;
WinRT_Unofficial_Keycodes[190] = SDL_SCANCODE_PERIOD;
WinRT_Unofficial_Keycodes[191] = SDL_SCANCODE_SLASH;
WinRT_Unofficial_Keycodes[192] = SDL_SCANCODE_GRAVE;
// ?
// ...
// ?
WinRT_Unofficial_Keycodes[219] = SDL_SCANCODE_LEFTBRACKET;
WinRT_Unofficial_Keycodes[220] = SDL_SCANCODE_BACKSLASH;
WinRT_Unofficial_Keycodes[221] = SDL_SCANCODE_RIGHTBRACKET;
WinRT_Unofficial_Keycodes[222] = SDL_SCANCODE_APOSTROPHE;
}
/* Try to get a documented, WinRT, 'VirtualKey' first (as documented at
http://msdn.microsoft.com/en-us/library/windows/apps/windows.system.virtualkey.aspx ).
If that fails, fall back to a Win32 virtual key.
*/
// TODO, WinRT: try filling out the WinRT keycode table as much as possible, using the Win32 table for interpretation hints
//SDL_Log("WinRT TranslateKeycode, keycode=%d\n", (int)keycode);
SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
if (keycode < SDL_arraysize(WinRT_Official_Keycodes)) {
scancode = WinRT_Official_Keycodes[keycode];
}
if (scancode == SDL_SCANCODE_UNKNOWN) {
if (WinRT_Unofficial_Keycodes.find(keycode) != WinRT_Unofficial_Keycodes.end()) {
scancode = WinRT_Unofficial_Keycodes[keycode];
}
}
if (scancode == SDL_SCANCODE_UNKNOWN) {
SDL_Log("WinRT TranslateKeycode, unknown keycode=%d\n", (int)keycode);
}
return scancode;
}
void
WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args)
{
SDL_Scancode sdlScancode = TranslateKeycode((int)args->VirtualKey);
#if 0
SDL_Keycode keycode = SDL_GetKeyFromScancode(sdlScancode);
SDL_Log("key down, handled=%s, ext?=%s, released?=%s, menu key down?=%s, repeat count=%d, native scan code=%d, was down?=%s, vkey=%d, sdl scan code=%d (%s), sdl key code=%d (%s)\n",
(args->Handled ? "1" : "0"),
(args->KeyStatus.IsExtendedKey ? "1" : "0"),
(args->KeyStatus.IsKeyReleased ? "1" : "0"),
(args->KeyStatus.IsMenuKeyDown ? "1" : "0"),
args->KeyStatus.RepeatCount,
args->KeyStatus.ScanCode,
(args->KeyStatus.WasKeyDown ? "1" : "0"),
args->VirtualKey,
sdlScancode,
SDL_GetScancodeName(sdlScancode),
keycode,
SDL_GetKeyName(keycode));
//args->Handled = true;
//VirtualKey vkey = args->VirtualKey;
#endif
SDL_SendKeyboardKey(SDL_PRESSED, sdlScancode);
}
void
WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args)
{
SDL_Scancode sdlScancode = TranslateKeycode((int)args->VirtualKey);
#if 0
SDL_Keycode keycode = SDL_GetKeyFromScancode(sdlScancode);
SDL_Log("key up, handled=%s, ext?=%s, released?=%s, menu key down?=%s, repeat count=%d, native scan code=%d, was down?=%s, vkey=%d, sdl scan code=%d (%s), sdl key code=%d (%s)\n",
(args->Handled ? "1" : "0"),
(args->KeyStatus.IsExtendedKey ? "1" : "0"),
(args->KeyStatus.IsKeyReleased ? "1" : "0"),
(args->KeyStatus.IsMenuKeyDown ? "1" : "0"),
args->KeyStatus.RepeatCount,
args->KeyStatus.ScanCode,
(args->KeyStatus.WasKeyDown ? "1" : "0"),
args->VirtualKey,
sdlScancode,
SDL_GetScancodeName(sdlScancode),
keycode,
SDL_GetKeyName(keycode));
//args->Handled = true;
#endif
SDL_SendKeyboardKey(SDL_RELEASED, sdlScancode);
}
#endif // SDL_VIDEO_DRIVER_WINRT