aurora/lib/dolphin/GXVert.cpp

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#include "gx.hpp"
#include "../gfx/stream/shader.hpp"
#include <algorithm>
#include <optional>
#ifndef NDEBUG
static inline GXAttr next_attr(size_t begin) {
auto iter = std::find_if(g_gxState.vtxDesc.begin() + begin, g_gxState.vtxDesc.end(),
[](const auto type) { return type != GX_NONE; });
if (begin > 0 && iter == g_gxState.vtxDesc.end()) {
// wrap around
iter = std::find_if(g_gxState.vtxDesc.begin(), g_gxState.vtxDesc.end(),
[](const auto type) { return type != GX_NONE; });
}
return GXAttr(iter - g_gxState.vtxDesc.begin());
}
#endif
struct SStreamState {
GXPrimitive primitive;
u16 vertexCount = 0;
u16 vertexStart = 0;
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aurora::ByteBuffer vertexBuffer;
std::vector<u16> indices;
#ifndef NDEBUG
GXAttr nextAttr;
#endif
explicit SStreamState(GXPrimitive primitive, u16 numVerts, u16 vertexSize, u16 vertexStart) noexcept
: primitive(primitive), vertexStart(vertexStart) {
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vertexBuffer.reserve_extra(size_t(numVerts) * vertexSize);
if (numVerts > 3 && (primitive == GX_TRIANGLEFAN || primitive == GX_TRIANGLESTRIP)) {
indices.reserve((u32(numVerts) - 3) * 3 + 3);
} else if (numVerts > 4 && primitive == GX_QUADS) {
indices.reserve(u32(numVerts) / 4 * 6);
} else {
indices.reserve(numVerts);
}
#ifndef NDEBUG
nextAttr = next_attr(0);
#endif
}
};
static std::optional<SStreamState> sStreamState;
static u16 lastVertexStart = 0;
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void GXBegin(GXPrimitive primitive, GXVtxFmt vtxFmt, u16 nVerts) {
CHECK(!sStreamState, "Stream began twice!");
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uint16_t vertexSize = 0;
for (GXAttr attr{}; const auto type : g_gxState.vtxDesc) {
if (type == GX_DIRECT) {
if (attr == GX_VA_POS || attr == GX_VA_NRM) {
vertexSize += 12;
} else if (attr == GX_VA_CLR0 || attr == GX_VA_CLR1) {
vertexSize += 16;
} else if (attr >= GX_VA_TEX0 && attr <= GX_VA_TEX7) {
vertexSize += 8;
} else UNLIKELY {
FATAL("dont know how to handle attr {}", static_cast<int>(attr));
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}
} else if (type == GX_INDEX8 || type == GX_INDEX16) {
vertexSize += 2;
}
attr = GXAttr(attr + 1);
}
CHECK(vertexSize > 0, "no vtx attributes enabled?");
sStreamState.emplace(primitive, nVerts, vertexSize, g_gxState.stateDirty ? 0 : lastVertexStart);
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}
static inline void check_attr_order(GXAttr attr) noexcept {
#ifndef NDEBUG
CHECK(sStreamState, "Stream not started!");
CHECK(sStreamState->nextAttr == attr, "bad attribute order: {}, expected {}", static_cast<int>(attr),
static_cast<int>(sStreamState->nextAttr));
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sStreamState->nextAttr = next_attr(attr + 1);
#endif
}
void GXPosition3f32(float x, float y, float z) {
check_attr_order(GX_VA_POS);
auto& state = *sStreamState;
state.vertexBuffer.append(&x, sizeof(float));
state.vertexBuffer.append(&y, sizeof(float));
state.vertexBuffer.append(&z, sizeof(float));
auto curVertex = state.vertexStart + state.vertexCount;
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if (state.primitive == GX_TRIANGLES || state.vertexCount < 3) {
// pass
} else if (state.primitive == GX_TRIANGLEFAN) {
state.indices.push_back(state.vertexStart);
state.indices.push_back(curVertex - 1);
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} else if (state.primitive == GX_TRIANGLESTRIP) {
if ((state.vertexCount & 1) == 0) {
state.indices.push_back(curVertex - 2);
state.indices.push_back(curVertex - 1);
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} else {
state.indices.push_back(curVertex - 1);
state.indices.push_back(curVertex - 2);
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}
} else if (state.primitive == GX_QUADS) {
if ((state.vertexCount & 3) == 3) {
state.indices.push_back(curVertex - 3);
state.indices.push_back(curVertex - 1);
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}
}
state.indices.push_back(curVertex);
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++state.vertexCount;
}
void GXPosition3s16(s16 x, s16 y, s16 z) {
// TODO frac
GXPosition3f32(x, y, z);
}
void GXNormal3f32(float x, float y, float z) {
check_attr_order(GX_VA_NRM);
sStreamState->vertexBuffer.append(&x, 4);
sStreamState->vertexBuffer.append(&y, 4);
sStreamState->vertexBuffer.append(&z, 4);
}
void GXColor4f32(float r, float g, float b, float a) {
check_attr_order(GX_VA_CLR0);
sStreamState->vertexBuffer.append(&r, 4);
sStreamState->vertexBuffer.append(&g, 4);
sStreamState->vertexBuffer.append(&b, 4);
sStreamState->vertexBuffer.append(&a, 4);
}
void GXColor4u8(u8 r, u8 g, u8 b, u8 a) {
GXColor4f32(static_cast<float>(r) / 255.f, static_cast<float>(g) / 255.f, static_cast<float>(b) / 255.f,
static_cast<float>(a) / 255.f);
}
void GXTexCoord2f32(float u, float v) {
check_attr_order(GX_VA_TEX0);
sStreamState->vertexBuffer.append(&u, 4);
sStreamState->vertexBuffer.append(&v, 4);
}
void GXTexCoord2s16(s16 s, s16 t) {
// TODO frac
GXTexCoord2f32(s, t);
}
void GXPosition1x16(u16 idx) {
check_attr_order(GX_VA_POS);
// keep aligned
if (sStreamState->vertexBuffer.size() % 4 != 0) {
sStreamState->vertexBuffer.append_zeroes(4 - (sStreamState->vertexBuffer.size() % 4));
}
sStreamState->vertexBuffer.append(&idx, 2);
}
void GXEnd() {
if (sStreamState->vertexCount == 0) {
sStreamState.reset();
return;
}
const auto vertRange = aurora::gfx::push_verts(sStreamState->vertexBuffer.data(), sStreamState->vertexBuffer.size());
const auto indexRange = aurora::gfx::push_indices(aurora::ArrayRef{sStreamState->indices});
if (g_gxState.stateDirty) {
aurora::gfx::stream::PipelineConfig config{};
populate_pipeline_config(config, GX_TRIANGLES);
const auto info = aurora::gfx::gx::build_shader_info(config.shaderConfig);
const auto pipeline = aurora::gfx::pipeline_ref(config);
aurora::gfx::push_draw_command(aurora::gfx::stream::DrawData{
.pipeline = pipeline,
.vertRange = vertRange,
.uniformRange = build_uniform(info),
.indexRange = indexRange,
.indexCount = static_cast<uint32_t>(sStreamState->indices.size()),
.bindGroups = aurora::gfx::gx::build_bind_groups(info, config.shaderConfig, {}),
.dstAlpha = g_gxState.dstAlpha,
});
} else {
aurora::gfx::merge_draw_command(aurora::gfx::stream::DrawData{
.vertRange = vertRange,
.indexRange = indexRange,
.indexCount = static_cast<uint32_t>(sStreamState->indices.size()),
});
}
lastVertexStart = sStreamState->vertexStart + sStreamState->vertexCount;
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sStreamState.reset();
}