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Card: Zero out game array within setCurrentGame for nullptr
Previously this was zeroing out the maker array, which it shouldn't be doing.
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@@ -691,7 +691,7 @@ bool Card::moveFileTo(FileHandle& fh, Card& dest)
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void Card::setCurrentGame(const char* game) {
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void Card::setCurrentGame(const char* game) {
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if (game == nullptr) {
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if (game == nullptr) {
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memset(m_game, 0, 2);
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memset(m_game, 0, sizeof(m_game));
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return;
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return;
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}
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}
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