Update dawn, add D3D11 backend, disable OpenGL (broken)

This commit is contained in:
Luke Street 2023-06-28 20:02:15 -04:00
parent 7ed3f03c6b
commit 7bdeb5e17c
6 changed files with 28 additions and 10 deletions

View File

@ -66,6 +66,9 @@ if (DAWN_ENABLE_METAL)
target_sources(aurora PRIVATE lib/dawn/MetalBinding.mm)
set_source_files_properties(lib/dawn/MetalBinding.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
endif ()
if (DAWN_ENABLE_D3D11)
target_compile_definitions(aurora PRIVATE DAWN_ENABLE_BACKEND_D3D11)
endif ()
if (DAWN_ENABLE_D3D12)
target_compile_definitions(aurora PRIVATE DAWN_ENABLE_BACKEND_D3D12)
endif ()

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@ -14,6 +14,7 @@ extern "C" {
typedef enum {
BACKEND_AUTO,
BACKEND_D3D11,
BACKEND_D3D12,
BACKEND_METAL,
BACKEND_VULKAN,

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@ -26,7 +26,7 @@ constexpr std::array PreferredBackendOrder{
BACKEND_WEBGPU,
#endif
#ifdef DAWN_ENABLE_BACKEND_D3D12
// BACKEND_D3D12,
BACKEND_D3D12,
#endif
#ifdef DAWN_ENABLE_BACKEND_METAL
BACKEND_METAL,
@ -34,12 +34,15 @@ constexpr std::array PreferredBackendOrder{
#ifdef DAWN_ENABLE_BACKEND_VULKAN
BACKEND_VULKAN,
#endif
#ifdef DAWN_ENABLE_BACKEND_DESKTOP_GL
BACKEND_OPENGL,
#endif
#ifdef DAWN_ENABLE_BACKEND_OPENGLES
BACKEND_OPENGLES,
#ifdef DAWN_ENABLE_BACKEND_D3D11
BACKEND_D3D11,
#endif
//#ifdef DAWN_ENABLE_BACKEND_DESKTOP_GL
// BACKEND_OPENGL,
//#endif
//#ifdef DAWN_ENABLE_BACKEND_OPENGLES
// BACKEND_OPENGLES,
//#endif
#ifdef DAWN_ENABLE_BACKEND_NULL
BACKEND_NULL,
#endif

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@ -3,6 +3,9 @@
#include <SDL_syswm.h>
#include <memory>
#if defined(DAWN_ENABLE_BACKEND_D3D11)
#include <dawn/native/D3D11Backend.h>
#endif
#if defined(DAWN_ENABLE_BACKEND_D3D12)
#include <dawn/native/D3D12Backend.h>
#endif
@ -40,6 +43,12 @@ void GLDestroy(void* userData) {
bool DiscoverAdapter(dawn::native::Instance* instance, [[maybe_unused]] SDL_Window* window, wgpu::BackendType type) {
switch (type) {
#if defined(DAWN_ENABLE_BACKEND_D3D11)
case wgpu::BackendType::D3D11: {
dawn::native::d3d11::PhysicalDeviceDiscoveryOptions options;
return instance->DiscoverPhysicalDevices(&options);
}
#endif
#if defined(DAWN_ENABLE_BACKEND_D3D12)
case wgpu::BackendType::D3D12: {
dawn::native::d3d12::PhysicalDeviceDiscoveryOptions options;
@ -118,8 +127,8 @@ std::unique_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptor(SDL_Wind
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
std::unique_ptr<wgpu::SurfaceDescriptorFromWindowsHWND> desc =
std::make_unique<wgpu::SurfaceDescriptorFromWindowsHWND>();
desc->hwnd = wmInfo.info.window;
desc->hinstance = wmInfo.info.hinstance;
desc->hwnd = wmInfo.info.win.window;
desc->hinstance = wmInfo.info.win.hinstance;
return std::move(desc);
#elif defined(SDL_VIDEO_DRIVER_WAYLAND) || defined(SDL_VIDEO_DRIVER_X11)
#if defined(SDL_VIDEO_DRIVER_WAYLAND)

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@ -155,8 +155,8 @@ struct TextureRef;
using TextureHandle = std::shared_ptr<TextureRef>;
enum class ShaderType {
Stream = 'STRM',
Model = 'CMDL',
Stream,
Model,
};
void initialize();

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@ -316,6 +316,8 @@ static wgpu::BackendType to_wgpu_backend(AuroraBackend backend) {
switch (backend) {
case BACKEND_WEBGPU:
return wgpu::BackendType::WebGPU;
case BACKEND_D3D11:
return wgpu::BackendType::D3D11;
case BACKEND_D3D12:
return wgpu::BackendType::D3D12;
case BACKEND_METAL: