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Update dawn, add D3D11 backend, disable OpenGL (broken)
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@@ -316,6 +316,8 @@ static wgpu::BackendType to_wgpu_backend(AuroraBackend backend) {
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switch (backend) {
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case BACKEND_WEBGPU:
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return wgpu::BackendType::WebGPU;
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case BACKEND_D3D11:
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return wgpu::BackendType::D3D11;
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case BACKEND_D3D12:
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return wgpu::BackendType::D3D12;
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case BACKEND_METAL:
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