c4d91f18a1
Split out display_list/shader_info
2025-04-18 21:52:38 -06:00
357ecba0ae
Lighting channel fixes (COLOR1+)
2025-04-15 19:37:18 -06:00
6c27585cf9
Simplify lighting in build_uniform
2025-04-15 09:19:04 -06:00
788c65592f
Minor fixes with indexed draw calls
2025-04-14 23:07:50 -07:00
a600b0b84c
Rewrite attribute buffer, matrix & stream handling
...
Now array attributes (GXSetArray) will be properly
fetched based on the vertex format. Buffers are
still assumed to be byte-swapped to little-endian.
Stream handling completely redone and many issues
resolved.
Eliminates matrix transposes. AURORA_NATIVE_MATRIX
is no longer necessary and removed.
2025-04-14 17:17:59 -06:00
1016fbb36d
Fix bind group caching
2025-04-04 01:59:30 -06:00
ca3e4f5273
Update to latest upstream dawn
2025-04-03 00:12:22 -06:00
3edd2c0e58
Update dawn & SDL part 1
2023-05-27 11:44:36 -04:00
c060e1da6b
Reimplement GXCopyTex; simplify assertions
2022-08-09 02:05:33 -04:00
893cabe55a
Transition back to webgpu_cpp; initial emscripten support
2022-08-02 16:37:56 -04:00
0da998450b
Merge GXBegin/GXEnd draws if GX state unchanged
2022-07-28 19:48:02 -04:00
9a725c89cf
Initial commit
2022-07-27 11:25:25 -04:00