dawn-cmake/test/tint/shader_io/fragment_input_mixed.wgsl.e...

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WebGPU Shading Language
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struct FragmentInputs0 {
@builtin(position)
position : vec4<f32>,
@location(0) @interpolate(flat)
loc0 : i32,
}
struct FragmentInputs1 {
@location(3)
loc3 : vec4<f32>,
@builtin(sample_mask)
sample_mask : u32,
}
@fragment
fn main(inputs0 : FragmentInputs0, @builtin(front_facing) front_facing : bool, @location(1) @interpolate(flat) loc1 : u32, @builtin(sample_index) sample_index : u32, inputs1 : FragmentInputs1, @location(2) loc2 : f32) {
if (front_facing) {
let foo : vec4<f32> = inputs0.position;
let bar : u32 = (sample_index + inputs1.sample_mask);
let i : i32 = inputs0.loc0;
let u : u32 = loc1;
let f : f32 = loc2;
let v : vec4<f32> = inputs1.loc3;
}
}