dawn-cmake/test/tint/shader_io/interpolate_integers.wgsl

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WebGPU Shading Language
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struct Interface {
@location(0) @interpolate(flat) i : i32,
@location(1) @interpolate(flat) u : u32,
@location(2) @interpolate(flat) vi : vec4<i32>,
@location(3) @interpolate(flat) vu : vec4<u32>,
@builtin(position) pos : vec4<f32>,
};
@vertex
fn vert_main() -> Interface {
return Interface();
}
@fragment
fn frag_main(inputs : Interface) -> @location(0) i32 {
return inputs.i;
}