dawn-cmake/test/tint/var/inferred/function.wgsl.expected.wgsl

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WebGPU Shading Language
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struct MyStruct {
f1 : f32,
}
alias MyArray = array<f32, 10>;
fn ret_i32() -> i32 {
return 1;
}
fn ret_u32() -> u32 {
return 1u;
}
fn ret_f32() -> f32 {
return 1.0;
}
fn ret_MyStruct() -> MyStruct {
return MyStruct();
}
fn ret_MyArray() -> MyArray {
return MyArray();
}
fn var_decls() {
var v1 = 1;
var v2 = 1u;
var v3 = 1.0;
var v4 = vec3<i32>(1, 1, 1);
var v5 = vec3<u32>(1u, 1u, 1u);
var v6 = vec3<f32>(1.0, 1.0, 1.0);
var v7 = mat3x3<f32>(v6, v6, v6);
var v8 = MyStruct(1.0);
var v9 = MyArray();
var v10 = ret_i32();
var v11 = ret_u32();
var v12 = ret_f32();
var v13 = ret_MyStruct();
var v14 = ret_MyStruct();
var v15 = ret_MyArray();
}
@fragment
fn main() -> @location(0) vec4<f32> {
return vec4<f32>(0.0, 0.0, 0.0, 0.0);
}