2022-01-19 22:46:57 +00:00
|
|
|
@group(1) @binding(0) var arg_0 : texture_3d<f32>;
|
2021-06-03 11:26:17 +00:00
|
|
|
|
|
|
|
fn textureLoad_1f2016() {
|
2022-11-04 17:06:03 +00:00
|
|
|
var res : vec4<f32> = textureLoad(arg_0, vec3<i32>(1i), 1i);
|
2023-03-06 18:25:08 +00:00
|
|
|
prevent_dce = res;
|
2021-06-03 11:26:17 +00:00
|
|
|
}
|
|
|
|
|
2023-03-06 18:25:08 +00:00
|
|
|
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
|
|
|
|
|
2022-06-07 13:55:34 +00:00
|
|
|
@vertex
|
2022-01-19 22:46:57 +00:00
|
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
2021-06-03 11:26:17 +00:00
|
|
|
textureLoad_1f2016();
|
2021-06-04 17:31:48 +00:00
|
|
|
return vec4<f32>();
|
2021-06-03 11:26:17 +00:00
|
|
|
}
|
|
|
|
|
2022-06-07 13:55:34 +00:00
|
|
|
@fragment
|
2021-06-03 11:26:17 +00:00
|
|
|
fn fragment_main() {
|
|
|
|
textureLoad_1f2016();
|
|
|
|
}
|
|
|
|
|
2022-06-07 13:55:34 +00:00
|
|
|
@compute @workgroup_size(1)
|
2021-06-03 11:26:17 +00:00
|
|
|
fn compute_main() {
|
|
|
|
textureLoad_1f2016();
|
|
|
|
}
|