fn determinant_a0a87c() {
var arg_0 = mat4x4<f32>(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f);
var res : f32 = determinant(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
determinant_a0a87c();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {