18 lines
365 B
WebGPU Shading Language
18 lines
365 B
WebGPU Shading Language
|
type MyArray = array<f32, 10>;
|
||
|
|
||
|
fn const_decls() {
|
||
|
const v1 = 1;
|
||
|
const v2 = 1u;
|
||
|
const v3 = 1.0;
|
||
|
const v4 = vec3<i32>(1, 1, 1);
|
||
|
const v5 = vec3<u32>(1u, 1u, 1u);
|
||
|
const v6 = vec3<f32>(1.0, 1.0, 1.0);
|
||
|
const v7 = mat3x3<f32>(v6, v6, v6);
|
||
|
const v8 = MyArray();
|
||
|
}
|
||
|
|
||
|
@fragment
|
||
|
fn main() -> @location(0) vec4<f32> {
|
||
|
return vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
||
|
}
|