fn select_00b848() {
var res : vec2<i32> = select(vec2<i32>(), vec2<i32>(), vec2<bool>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
select_00b848();
return vec4<f32>();
[[stage(fragment)]]
fn fragment_main() {
[[stage(compute)]]
fn compute_main() {