dawn-cmake/src/backend/common/DepthStencilState.h

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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_COMMON_DEPTHSTENCILSTATE_H_
#define BACKEND_COMMON_DEPTHSTENCILSTATE_H_
#include "Forward.h"
#include "Builder.h"
#include "RefCounted.h"
#include "nxt/nxtcpp.h"
namespace backend {
class DepthStencilStateBase : public RefCounted {
public:
DepthStencilStateBase(DepthStencilStateBuilder* builder);
struct DepthInfo {
nxt::CompareFunction compareFunction = nxt::CompareFunction::Less;
nxt::DepthWriteMode depthWriteMode = nxt::DepthWriteMode::Enabled;
};
struct StencilInfo {
nxt::CompareFunction compareFunction = nxt::CompareFunction::Always;
nxt::StencilOperation stencilFail = nxt::StencilOperation::Keep;
nxt::StencilOperation depthFail = nxt::StencilOperation::Keep;
nxt::StencilOperation stencilPass = nxt::StencilOperation::Keep;
uint32_t readMask = 0xff;
uint32_t writeMask = 0xff;
};
bool DepthIsEnabled() const;
bool StencilIsEnabled() const;
const DepthInfo& GetDepth() const;
const StencilInfo& GetStencil(nxt::Face face) const;
private:
bool depthEnabled = false;
bool stencilEnabled = false;
DepthInfo depthInfo;
StencilInfo stencilInfos[2];
};
class DepthStencilStateBuilder : public Builder<DepthStencilStateBase> {
public:
DepthStencilStateBuilder(DeviceBase* device);
// NXT API
void SetDepthEnabled(bool depthEnabled);
void SetDepthCompareFunction(nxt::CompareFunction depthCompareFunction);
void SetDepthWrite(nxt::DepthWriteMode depthWriteMode);
void SetStencilEnabled(bool stencilEnabled);
void SetStencilOperation(nxt::Face face, nxt::StencilOperation stencilFail,
nxt::StencilOperation depthFail, nxt::StencilOperation stencilPass);
void SetStencilCompareFunction(nxt::Face face, nxt::CompareFunction stencilCompareFunction);
void SetStencilMask(nxt::Face face, uint32_t readMask, uint32_t writeMask);
private:
friend class DepthStencilStateBase;
DepthStencilStateBase* GetResultImpl() override;
bool depthEnabled;
bool stencilEnabled;
DepthStencilStateBase::DepthInfo depthInfo;
DepthStencilStateBase::StencilInfo stencilInfos[2];
};
}
#endif // BACKEND_COMMON_DEPTHSTENCILSTATE_H_