dawn-cmake/test/intrinsics/gen/textureLoad/c2a480.wgsl.expected.wgsl

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[[group(1), binding(0)]] var arg_0 : texture_2d<i32>;
fn textureLoad_c2a480() {
var res : vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureLoad_c2a480();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureLoad_c2a480();
}
[[stage(compute)]]
fn compute_main() {
textureLoad_c2a480();
}