2020-04-03 02:35:23 +00:00
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// Copyright 2020 The Tint Authors. //
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2022-02-21 15:19:07 +00:00
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#ifndef SRC_TINT_SCOPE_STACK_H_
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#define SRC_TINT_SCOPE_STACK_H_
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2020-04-03 02:35:23 +00:00
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2021-11-22 11:44:57 +00:00
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#include <utility>
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2020-04-03 02:35:23 +00:00
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#include "src/tint/symbol.h"
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#include "src/tint/utils/hashmap.h"
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#include "src/tint/utils/vector.h"
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2021-01-11 15:10:19 +00:00
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2020-04-03 02:35:23 +00:00
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namespace tint {
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/// Used to store a stack of scope information.
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/// The stack starts with a global scope which can not be popped.
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template <class K, class V>
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class ScopeStack {
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public:
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/// Push a new scope on to the stack
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void Push() { stack_.Push({}); }
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/// Pop the scope off the top of the stack
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void Pop() {
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if (stack_.Length() > 1) {
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stack_.Pop();
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}
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}
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/// Assigns the value into the top most scope of the stack.
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/// @param key the key of the value
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/// @param val the value
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/// @returns the old value if there was an existing key at the top of the
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/// stack, otherwise the zero initializer for type T.
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V Set(const K& key, V val) {
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auto& back = stack_.Back();
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if (auto el = back.Find(key)) {
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std::swap(val, *el);
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return val;
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}
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back.Add(key, val);
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return {};
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}
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/// Retrieves a value from the stack
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/// @param key the key to look for
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/// @returns the value, or the zero initializer if the value was not found
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V Get(const K& key) const {
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for (auto iter = stack_.rbegin(); iter != stack_.rend(); ++iter) {
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if (auto val = iter->Find(key)) {
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return *val;
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}
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}
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return V{};
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}
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/// Return the top scope of the stack.
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/// @returns the top scope of the stack
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const utils::Hashmap<K, V, 4>& Top() const { return stack_.Back(); }
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/// Clear the scope stack.
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void Clear() {
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stack_.Clear();
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stack_.Push({});
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}
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private:
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utils::Vector<utils::Hashmap<K, V, 4>, 8> stack_ = {{}};
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};
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} // namespace tint
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2022-02-21 15:19:07 +00:00
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#endif // SRC_TINT_SCOPE_STACK_H_
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