2017-06-16 22:34:35 +00:00
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "nxt/nxtcpp.h"
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#include <gtest/gtest.h>
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// Getting data back from NXT is done in an async manners so all expectations are "deferred"
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// until the end of the test. Also expectations use a copy to a MapRead buffer to get the data
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// so resources should have the TransferDst allowed usage bit if you want to add expectations on them.
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#define EXPECT_BUFFER_U32_EQ(expected, buffer, offset) \
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AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint32_t), new detail::ExpectEq<uint32_t>(expected));
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2017-07-04 14:53:42 +00:00
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#define EXPECT_BUFFER_U32_RANGE_EQ(expected, buffer, offset, count) \
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AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint32_t) * count, new detail::ExpectEq<uint32_t>(expected, count));
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2017-06-27 04:11:16 +00:00
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// Test a pixel of the mip level 0 of a 2D texture.
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#define EXPECT_PIXEL_RGBA8_EQ(expected, texture, x, y) \
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AddTextureExpectation(__FILE__, __LINE__, texture, x, y, 1, 1, sizeof(RGBA8), new detail::ExpectEq<RGBA8>(expected));
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struct RGBA8 {
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constexpr RGBA8(uint8_t r, uint8_t g, uint8_t b, uint8_t a): r(r), g(g), b(b), a(a) {
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}
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bool operator==(const RGBA8& other) const;
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bool operator!=(const RGBA8& other) const;
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uint8_t r, g, b, a;
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};
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std::ostream& operator<< (std::ostream& stream, const RGBA8& color);
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2017-06-16 22:34:35 +00:00
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// Backend types used in the NXT_INSTANTIATE_TEST
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enum BackendType {
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D3D12Backend,
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MetalBackend,
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OpenGLBackend,
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VulkanBackend,
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NumBackendTypes,
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};
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namespace utils {
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class BackendBinding;
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}
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namespace detail {
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class Expectation;
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}
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class NXTTest : public ::testing::TestWithParam<BackendType> {
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public:
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~NXTTest();
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void SetUp() override;
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void TearDown() override;
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2017-07-13 00:36:36 +00:00
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bool IsD3D12() const;
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2017-06-16 22:34:35 +00:00
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protected:
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nxt::Device device;
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nxt::Queue queue;
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// Helper methods to implement the EXPECT_ macros
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void AddBufferExpectation(const char* file, int line, const nxt::Buffer& buffer, uint32_t offset, uint32_t size, detail::Expectation* expectation);
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2017-06-27 04:11:16 +00:00
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void AddTextureExpectation(const char* file, int line, const nxt::Texture& texture, uint32_t x, uint32_t y, uint32_t width, uint32_t height, uint32_t pixelSize, detail::Expectation* expectation);
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2017-06-16 22:34:35 +00:00
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private:
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// MapRead buffers used to get data for the expectations
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struct ReadbackSlot {
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nxt::Buffer buffer;
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uint32_t bufferSize;
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const void* mappedData = nullptr;
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};
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std::vector<ReadbackSlot> readbackSlots;
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// Maps all the buffers and fill ReadbackSlot::mappedData
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void MapSlotsSynchronously();
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static void SlotMapReadCallback(nxtBufferMapReadStatus status, const void* data, nxtCallbackUserdata userdata);
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size_t numPendingMapOperations = 0;
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// Reserve space where the data for an expectation can be copied
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struct ReadbackReservation {
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nxt::Buffer buffer;
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size_t slot;
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uint32_t offset;
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};
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ReadbackReservation ReserveReadback(uint32_t readbackSize);
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struct DeferredExpectation {
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const char* file;
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int line;
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size_t readbackSlot;
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uint32_t readbackOffset;
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uint32_t size;
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detail::Expectation* expectation;
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};
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std::vector<DeferredExpectation> deferredExpectations;
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// Assuming the data is mapped, checks all expectations
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void ResolveExpectations();
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utils::BackendBinding* binding = nullptr;
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};
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// Instantiate the test once for each backend provided after the first argument. Use it like this:
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// NXT_INSTANTIATE_TEST(MyTestFixture, OpenGLBackend, MetalBackend)
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#define NXT_INSTANTIATE_TEST(testName, firstParam, ...) \
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const decltype(firstParam) testName##params[] = { firstParam, ##__VA_ARGS__ }; \
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INSTANTIATE_TEST_CASE_P(, testName, \
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testing::ValuesIn(::detail::FilterBackends(testName##params, sizeof(testName##params) / sizeof(firstParam))), \
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testing::PrintToStringParamName());
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namespace detail {
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// Helper functions used for NXT_INSTANTIATE_TEST
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bool IsBackendAvailable(BackendType type);
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std::vector<BackendType> FilterBackends(const BackendType* types, size_t numParams);
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// All classes used to implement the deferred expectations should inherit from this.
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class Expectation {
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public:
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virtual ~Expectation() = default;
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// Will be called with the buffer or texture data the expectation should check.
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virtual testing::AssertionResult Check(const void* data, size_t size) = 0;
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};
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// Expectation that checks the data is equal to some expected values.
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template<typename T>
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class ExpectEq : public Expectation {
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public:
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ExpectEq(T singleValue);
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2017-07-04 14:53:42 +00:00
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ExpectEq(const T* values, const unsigned int count);
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2017-06-16 22:34:35 +00:00
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testing::AssertionResult Check(const void* data, size_t size) override;
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private:
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std::vector<T> expected;
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};
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extern template class ExpectEq<uint32_t>;
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2017-06-27 04:11:16 +00:00
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extern template class ExpectEq<RGBA8>;
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2017-06-16 22:34:35 +00:00
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}
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