66 lines
1.4 KiB
WebGPU Shading Language
66 lines
1.4 KiB
WebGPU Shading Language
|
type Arr = [[stride(16)]] array<i32, 3>;
|
||
|
|
||
|
[[block]]
|
||
|
struct buf0 {
|
||
|
x_GLF_uniform_int_values : Arr;
|
||
|
};
|
||
|
|
||
|
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
|
||
|
|
||
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
fn func_() -> i32 {
|
||
|
var i : i32;
|
||
|
let x_53 : i32 = x_7.x_GLF_uniform_int_values[0];
|
||
|
i = x_53;
|
||
|
loop {
|
||
|
let x_58 : i32 = i;
|
||
|
i = (x_58 + 1);
|
||
|
if (true) {
|
||
|
if (true) {
|
||
|
let x_65 : i32 = x_7.x_GLF_uniform_int_values[2];
|
||
|
return x_65;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
continuing {
|
||
|
let x_66 : i32 = i;
|
||
|
let x_68 : i32 = x_7.x_GLF_uniform_int_values[1];
|
||
|
if ((x_66 < x_68)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
let x_71 : i32 = x_7.x_GLF_uniform_int_values[0];
|
||
|
return x_71;
|
||
|
}
|
||
|
|
||
|
fn main_1() {
|
||
|
let x_27 : i32 = func_();
|
||
|
let x_29 : i32 = x_7.x_GLF_uniform_int_values[2];
|
||
|
if ((x_27 == x_29)) {
|
||
|
let x_35 : i32 = x_7.x_GLF_uniform_int_values[2];
|
||
|
let x_38 : i32 = x_7.x_GLF_uniform_int_values[0];
|
||
|
let x_41 : i32 = x_7.x_GLF_uniform_int_values[0];
|
||
|
let x_44 : i32 = x_7.x_GLF_uniform_int_values[2];
|
||
|
x_GLF_color = vec4<f32>(f32(x_35), f32(x_38), f32(x_41), f32(x_44));
|
||
|
} else {
|
||
|
let x_48 : i32 = x_7.x_GLF_uniform_int_values[0];
|
||
|
let x_49 : f32 = f32(x_48);
|
||
|
x_GLF_color = vec4<f32>(x_49, x_49, x_49, x_49);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() -> main_out {
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|