2021-07-23 13:10:12 +00:00
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[3];
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};
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void main_1() {
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float a = 0.0f;
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2021-07-23 17:52:26 +00:00
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a = (asfloat(1u) - (1.0f * floor((asfloat(1u) / 1.0f))));
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2021-07-23 13:10:12 +00:00
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const float x_29 = asfloat(x_6[1].x);
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x_GLF_color = float4(x_29, x_29, x_29, x_29);
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const float x_31 = a;
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const float x_33 = asfloat(x_6[2].x);
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if ((x_31 < x_33)) {
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_38 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
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const float x_40 = asfloat(x_6[1].x);
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const float x_42 = asfloat(x_6[1].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const float x_44 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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x_GLF_color = float4(x_38, x_40, x_42, x_44);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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