dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-mod-uint-bits-float/0-opt.spvasm.expected.hlsl

38 lines
1.1 KiB
HLSL

static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[3];
};
void main_1() {
float a = 0.0f;
a = (asfloat(1u) - (1.0f * floor((asfloat(1u) / 1.0f))));
const float x_29 = asfloat(x_6[1].x);
x_GLF_color = float4(x_29, x_29, x_29, x_29);
const float x_31 = a;
const float x_33 = asfloat(x_6[2].x);
if ((x_31 < x_33)) {
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_38 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
const float x_40 = asfloat(x_6[1].x);
const float x_42 = asfloat(x_6[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_44 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
x_GLF_color = float4(x_38, x_40, x_42, x_44);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}