93 lines
2.6 KiB
HLSL
93 lines
2.6 KiB
HLSL
|
void set_float4(inout float4 vec, int idx, float val) {
|
||
|
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
|
||
|
}
|
||
|
|
||
|
cbuffer cbuffer_x_6 : register(b0, space0) {
|
||
|
uint4 x_6[2];
|
||
|
};
|
||
|
cbuffer cbuffer_x_10 : register(b1, space0) {
|
||
|
uint4 x_10[4];
|
||
|
};
|
||
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
|
||
|
void main_1() {
|
||
|
float4 v0 = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
int a = 0;
|
||
|
int c = 0;
|
||
|
const float x_41 = asfloat(x_6[1].x);
|
||
|
v0 = float4(x_41, x_41, x_41, x_41);
|
||
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
||
|
const float x_44 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
|
||
|
v1 = float4(x_44, x_44, x_44, x_44);
|
||
|
const int x_47 = asint(x_10[1].x);
|
||
|
a = x_47;
|
||
|
while (true) {
|
||
|
const int x_52 = a;
|
||
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
||
|
const int x_54 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
||
|
if ((x_52 < x_54)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
const int x_58 = asint(x_10[3].x);
|
||
|
c = x_58;
|
||
|
while (true) {
|
||
|
const int x_63 = c;
|
||
|
const int x_65 = asint(x_10[2].x);
|
||
|
if ((x_63 < x_65)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
const int x_69 = clamp(c, 0, 3);
|
||
|
const float x_71 = asfloat(x_6[1].x);
|
||
|
const float x_73 = v0[x_69];
|
||
|
set_float4(v0, x_69, (x_73 - x_71));
|
||
|
const int x_77 = asint(x_10[1].x);
|
||
|
const int x_79 = asint(x_10[3].x);
|
||
|
if ((x_77 == x_79)) {
|
||
|
const int x_83 = a;
|
||
|
const float x_85 = asfloat(x_6[1].x);
|
||
|
const float x_87 = asfloat(x_6[1].x);
|
||
|
const float x_89 = asfloat(x_6[1].x);
|
||
|
set_float4(v1, x_83, smoothstep(float4(x_85, x_87, x_89, 3.0f), float4(1.0f, 1.0f, 1.0f, 1.0f), v0)[a]);
|
||
|
}
|
||
|
{
|
||
|
c = (c + 1);
|
||
|
}
|
||
|
}
|
||
|
{
|
||
|
a = (a + 1);
|
||
|
}
|
||
|
}
|
||
|
const float x_101 = v1.x;
|
||
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
||
|
const float x_103 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
||
|
if ((x_101 == x_103)) {
|
||
|
const int x_109 = asint(x_10[1].x);
|
||
|
const int x_112 = asint(x_10[3].x);
|
||
|
const int x_115 = asint(x_10[3].x);
|
||
|
const int x_118 = asint(x_10[1].x);
|
||
|
x_GLF_color = float4(float(x_109), float(x_112), float(x_115), float(x_118));
|
||
|
} else {
|
||
|
const int x_122 = asint(x_10[3].x);
|
||
|
const float x_123 = float(x_122);
|
||
|
x_GLF_color = float4(x_123, x_123, x_123, x_123);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol {
|
||
|
float4 x_GLF_color_1 : SV_Target0;
|
||
|
};
|
||
|
|
||
|
tint_symbol main() {
|
||
|
main_1();
|
||
|
const main_out tint_symbol_1 = {x_GLF_color};
|
||
|
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
|
||
|
return tint_symbol_4;
|
||
|
}
|