dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-nir-opt-loop-unroll-if-.../0-opt.spvasm.expected.msl

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2021-07-23 13:10:12 +00:00
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_5, constant buf1& x_8, thread float4* const tint_symbol_4) {
float a = 0.0f;
float const x_31 = x_5.x_GLF_uniform_float_values.arr[1].el;
*(tint_symbol_4) = float4(x_31, x_31, x_31, x_31);
float const x_34 = x_5.x_GLF_uniform_float_values.arr[0].el;
a = x_34;
while (true) {
float const x_40 = x_5.x_GLF_uniform_float_values.arr[0].el;
float const x_43 = x_5.x_GLF_uniform_float_values.arr[0].el;
if (((x_40 / 0.200000003f) < x_43)) {
return;
}
float const x_48 = x_5.x_GLF_uniform_float_values.arr[0].el;
float const x_51 = x_5.x_GLF_uniform_float_values.arr[0].el;
if (((x_48 / 0.200000003f) < x_51)) {
return;
}
float const x_56 = x_5.x_GLF_uniform_float_values.arr[0].el;
float const x_59 = x_5.x_GLF_uniform_float_values.arr[0].el;
if (((x_56 / 0.200000003f) < x_59)) {
return;
}
float const x_64 = x_5.x_GLF_uniform_float_values.arr[0].el;
float const x_67 = x_5.x_GLF_uniform_float_values.arr[0].el;
if (((x_64 / 0.200000003f) < x_67)) {
return;
} else {
a = 0.0f;
}
{
float const x_72 = a;
if (!((x_72 == 0.0f))) {
} else {
break;
}
}
}
int const x_75 = x_8.x_GLF_uniform_int_values.arr[1].el;
int const x_78 = x_8.x_GLF_uniform_int_values.arr[0].el;
int const x_81 = x_8.x_GLF_uniform_int_values.arr[0].el;
int const x_84 = x_8.x_GLF_uniform_int_values.arr[1].el;
*(tint_symbol_4) = float4(float(x_75), float(x_78), float(x_81), float(x_84));
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_5, x_8, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}