43 lines
833 B
WebGPU Shading Language
43 lines
833 B
WebGPU Shading Language
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[[block]]
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struct buf0 {
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three : i32;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> gl_FragCoord : vec4<f32>;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var x_36 : bool;
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var x_37_phi : bool;
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let x_29 : i32 = x_6.three;
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let x_30 : bool = (x_29 > 1);
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x_37_phi = x_30;
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if (x_30) {
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let x_34 : f32 = gl_FragCoord.y;
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x_36 = !((x_34 < -5.0));
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x_37_phi = x_36;
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}
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let x_37 : bool = x_37_phi;
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if (x_37) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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