59 lines
1.5 KiB
HLSL
59 lines
1.5 KiB
HLSL
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[3];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int i = 0;
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int A[2] = (int[2])0;
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int a = 0;
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const int x_30 = asint(x_6[1].x);
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i = x_30;
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while (true) {
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const int x_35 = i;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_37 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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if ((x_35 < x_37)) {
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} else {
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break;
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}
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A[i] = i;
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{
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i = (i + 1);
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}
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}
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const int x_46 = asint(x_6[1].x);
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const int x_48 = A[x_46];
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const int x_51 = asint(x_6[2].x);
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const int x_53 = A[x_51];
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a = min(~(x_48), ~(x_53));
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const int x_57 = asint(x_6[1].x);
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const float x_58 = float(x_57);
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x_GLF_color = float4(x_58, x_58, x_58, x_58);
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const int x_60 = a;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_62 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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if ((x_60 == -(x_62))) {
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const int x_68 = asint(x_6[2].x);
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const int x_71 = asint(x_6[1].x);
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const int x_74 = asint(x_6[1].x);
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const int x_77 = asint(x_6[2].x);
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x_GLF_color = float4(float(x_68), float(x_71), float(x_74), float(x_77));
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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