dawn-cmake/test/vk-gl-cts/graphicsfuzz/spv-double-branch-to-same-b.../1.wgsl.expected.msl

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2021-07-23 13:10:12 +00:00
#include <metal_stdlib>
using namespace metal;
struct buf1 {
/* 0x0000 */ packed_float2 resolution;
};
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct tint_array_wrapper {
float arr[10];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_9, constant buf1& x_6, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
tint_array_wrapper data = {};
int x_41_phi = 0;
int x_53_phi = 0;
x_41_phi = 0;
while (true) {
int x_42 = 0;
int const x_41 = x_41_phi;
if ((x_41 < 10)) {
} else {
break;
}
{
float const x_49 = x_9.injectionSwitch.y;
data.arr[x_41] = (float((10 - x_41)) * x_49);
x_42 = (x_41 + 1);
x_41_phi = x_42;
}
}
x_53_phi = 0;
while (true) {
int x_54 = 0;
int x_60_phi = 0;
int const x_53 = x_53_phi;
if ((x_53 < 9)) {
} else {
break;
}
x_60_phi = 0;
while (true) {
bool x_83 = false;
bool x_84 = false;
int x_61 = 0;
bool x_85_phi = false;
int const x_60 = x_60_phi;
if ((x_60 < 10)) {
} else {
break;
}
if ((x_60 < (x_53 + 1))) {
{
x_61 = (x_60 + 1);
x_60_phi = x_61;
}
continue;
}
int const x_70_save = x_53;
float const x_71 = data.arr[x_70_save];
int const x_72_save = x_60;
float const x_73 = data.arr[x_72_save];
float const x_75 = (*(tint_symbol_5)).y;
float const x_77 = x_6.resolution.y;
if ((x_75 < (x_77 * 0.5f))) {
x_83 = (x_71 > x_73);
x_85_phi = x_83;
} else {
x_84 = (x_71 < x_73);
x_85_phi = x_84;
}
bool const x_85 = x_85_phi;
if (x_85) {
float const x_88 = data.arr[x_70_save];
float const x_89 = data.arr[x_72_save];
data.arr[x_70_save] = x_89;
data.arr[x_72_save] = x_88;
}
{
x_61 = (x_60 + 1);
x_60_phi = x_61;
}
}
{
x_54 = (x_53 + 1);
x_53_phi = x_54;
}
}
float const x_91 = (*(tint_symbol_5)).x;
float const x_93 = x_6.resolution.x;
if ((x_91 < (x_93 * 0.5f))) {
float const x_100 = data.arr[0];
float const x_103 = data.arr[5];
float const x_106 = data.arr[9];
*(tint_symbol_6) = float4((x_100 * 0.100000001f), (x_103 * 0.100000001f), (x_106 * 0.100000001f), 1.0f);
} else {
float const x_110 = data.arr[5];
float const x_113 = data.arr[9];
float const x_116 = data.arr[0];
*(tint_symbol_6) = float4((x_110 * 0.100000001f), (x_113 * 0.100000001f), (x_116 * 0.100000001f), 1.0f);
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_9 [[buffer(0)]], constant buf1& x_6 [[buffer(1)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(x_9, x_6, &(tint_symbol_7), &(tint_symbol_8));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}