dawn-cmake/src/dawn_native/Pipeline.h

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// Copyright 2017 The Dawn Authors
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//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_PIPELINE_H_
#define DAWNNATIVE_PIPELINE_H_
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#include "dawn_native/Forward.h"
#include "dawn_native/ObjectBase.h"
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#include "dawn_native/PerStage.h"
#include "dawn_native/PipelineLayout.h"
#include "dawn_native/ShaderModule.h"
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#include "dawn_native/dawn_platform.h"
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#include <array>
#include <bitset>
namespace dawn_native {
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MaybeError ValidateProgrammableStageDescriptor(const DeviceBase* device,
const ProgrammableStageDescriptor* descriptor,
const PipelineLayoutBase* layout,
SingleShaderStage stage);
class PipelineBase : public ObjectBase {
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public:
wgpu::ShaderStage GetStageMask() const;
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PipelineLayoutBase* GetLayout();
const PipelineLayoutBase* GetLayout() const;
protected:
PipelineBase(DeviceBase* device, PipelineLayoutBase* layout, wgpu::ShaderStage stages);
PipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag);
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private:
wgpu::ShaderStage mStageMask;
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Ref<PipelineLayoutBase> mLayout;
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};
} // namespace dawn_native
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#endif // DAWNNATIVE_PIPELINE_H_