..
d3d12
Preliminary changes to Vulkan memory suballocation
2019-10-24 21:28:16 +00:00
metal
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
null
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
opengl
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
vulkan
Vulkan: Implement initial version of the suballocation
2019-10-24 21:32:27 +00:00
Adapter.cpp
Support BC formats as the first extension in Dawn
2019-08-02 00:06:38 +00:00
Adapter.h
Support BC formats as the first extension in Dawn
2019-08-02 00:06:38 +00:00
AttachmentState.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
AttachmentState.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
BackendConnection.cpp
OpenGL: Implement the backend connection and adapter.
2019-01-07 09:48:03 +00:00
BackendConnection.h
OpenGL: Implement the backend connection and adapter.
2019-01-07 09:48:03 +00:00
BindGroup.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
BindGroup.h
Change buffer-related sizes/offsets to be uint64_t
2019-04-05 20:51:29 +00:00
BindGroupAndStorageBarrierTracker.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
BindGroupLayout.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
BindGroupLayout.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
BindGroupTracker.h
D3D12/Vulkan: Insert storage buffer barriers between compute pass dipatches
2019-10-22 17:28:20 +00:00
BuddyAllocator.cpp
Rename INVALID_OFFSET to kInvalidOffset.
2019-09-27 15:11:52 +00:00
BuddyAllocator.h
Rename INVALID_OFFSET to kInvalidOffset.
2019-09-27 15:11:52 +00:00
BuddyMemoryAllocator.cpp
Preliminary changes to Vulkan memory suballocation
2019-10-24 21:28:16 +00:00
BuddyMemoryAllocator.h
Preliminary changes to Vulkan memory suballocation
2019-10-24 21:28:16 +00:00
Buffer.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
Buffer.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
CommandAllocator.cpp
Improve usage of static_casts over reinterpret_casts
2019-05-03 00:58:27 +00:00
CommandAllocator.h
CommandAllocator: Default initalize allocated data.
2019-05-14 03:53:26 +00:00
CommandBuffer.cpp
Add missing descriptors that are present in WebGPU.
2019-07-10 20:43:13 +00:00
CommandBuffer.h
Add missing descriptors that are present in WebGPU.
2019-07-10 20:43:13 +00:00
CommandBufferStateTracker.cpp
Change setVertexBuffers to setVertexBuffer
2019-10-10 07:29:58 +00:00
CommandBufferStateTracker.h
Change setVertexBuffers to setVertexBuffer
2019-10-10 07:29:58 +00:00
CommandEncoder.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
CommandEncoder.h
Implement debug markers and groups for CommandEncoder
2019-09-10 08:20:40 +00:00
CommandValidation.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
CommandValidation.h
Implement debug markers and groups for CommandEncoder
2019-09-10 08:20:40 +00:00
Commands.cpp
Change setVertexBuffers to setVertexBuffer
2019-10-10 07:29:58 +00:00
Commands.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
ComputePassEncoder.cpp
Factor EncodingContext out of CommandEncoderBase.
2019-07-24 18:15:24 +00:00
ComputePassEncoder.h
Factor EncodingContext out of CommandEncoderBase.
2019-07-24 18:15:24 +00:00
ComputePipeline.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
ComputePipeline.h
dawn_native: deduplicate compute pipelines
2019-05-01 13:48:47 +00:00
DawnNative.cpp
Fix compilation with shared_library components on Windows
2019-10-16 15:31:31 +00:00
Device.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
Device.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
DynamicUploader.cpp
Replace size_t with uint64_t in ringbuffer.
2019-10-18 16:19:00 +00:00
DynamicUploader.h
Replace size_t with uint64_t in ringbuffer.
2019-10-18 16:19:00 +00:00
EncodingContext.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
EncodingContext.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
Error.cpp
Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg
2019-08-27 21:41:56 +00:00
Error.h
Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg
2019-08-27 21:41:56 +00:00
ErrorData.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
ErrorData.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
ErrorScope.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
ErrorScope.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
ErrorScopeTracker.cpp
Fixed compilation issues when using libstdc++
2019-09-25 19:32:01 +00:00
ErrorScopeTracker.h
Support ErrorScopes for asynchronous GPU execution
2019-09-17 18:24:07 +00:00
Extensions.cpp
Support BC formats as the first extension in Dawn
2019-08-02 00:06:38 +00:00
Extensions.h
Support BC formats as the first extension in Dawn
2019-08-02 00:06:38 +00:00
Fence.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
Fence.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
FenceSignalTracker.cpp
Implement timeline fences in Dawn
2018-12-03 16:57:34 +00:00
FenceSignalTracker.h
Implement timeline fences in Dawn
2018-12-03 16:57:34 +00:00
Format.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
Format.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
Forward.h
Resource Management 5: D3D support for resource allocation.
2019-08-27 23:36:26 +00:00
Instance.cpp
Add dawn_platform::Platform for handling tracing events in Dawn
2019-08-13 19:00:34 +00:00
Instance.h
Add dawn_platform::Platform for handling tracing events in Dawn
2019-08-13 19:00:34 +00:00
ObjectBase.cpp
WebGPU error handling 1: Return error objects on errors.
2019-02-13 13:09:18 +00:00
ObjectBase.h
WebGPU error handling 1: Return error objects on errors.
2019-02-13 13:09:18 +00:00
PassResourceUsage.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
PassResourceUsageTracker.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
PassResourceUsageTracker.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
PerStage.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
PerStage.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
Pipeline.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
Pipeline.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
PipelineLayout.cpp
Dynamic Buffer Offset : D3D Backend
2019-07-31 01:29:42 +00:00
PipelineLayout.h
dawn_native: deduplicate pipeline layouts
2019-05-01 12:57:27 +00:00
ProgrammablePassEncoder.cpp
Check bindgroup validity first in SetBindGroup
2019-07-30 06:49:09 +00:00
ProgrammablePassEncoder.h
Factor EncodingContext out of CommandEncoderBase.
2019-07-24 18:15:24 +00:00
Queue.cpp
Return Dawn result upon submit.
2019-09-23 21:21:10 +00:00
Queue.h
Return Dawn result upon submit.
2019-09-23 21:21:10 +00:00
RefCounted.cpp
Use single 64bit atomic refcount for Dawn objects
2019-05-23 23:55:14 +00:00
RefCounted.h
Add CommandRecordingContext to D3D12
2019-10-10 18:06:58 +00:00
RenderBundle.cpp
Implement RenderBundle in the frontend
2019-08-13 22:12:54 +00:00
RenderBundle.h
Implement RenderBundle in the frontend
2019-08-13 22:12:54 +00:00
RenderBundleEncoder.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
RenderBundleEncoder.h
Implement RenderBundle in the frontend
2019-08-13 22:12:54 +00:00
RenderEncoderBase.cpp
Change setVertexBuffers to setVertexBuffer
2019-10-10 07:29:58 +00:00
RenderEncoderBase.h
Change setVertexBuffers to setVertexBuffer
2019-10-10 07:29:58 +00:00
RenderPassEncoder.cpp
Implement RenderBundle in the frontend
2019-08-13 22:12:54 +00:00
RenderPassEncoder.h
Implement RenderBundle in the frontend
2019-08-13 22:12:54 +00:00
RenderPipeline.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
RenderPipeline.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
ResourceHeap.h
Resource Management 7: Device memory sub-allocation using buddy allocator.
2019-10-03 18:17:31 +00:00
ResourceHeapAllocator.h
Preliminary changes to Vulkan memory suballocation
2019-10-24 21:28:16 +00:00
ResourceMemoryAllocation.cpp
Resource Management 7: Device memory sub-allocation using buddy allocator.
2019-10-03 18:17:31 +00:00
ResourceMemoryAllocation.h
Preliminary changes to Vulkan memory suballocation
2019-10-24 21:28:16 +00:00
RingBufferAllocator.cpp
Replace size_t with uint64_t in ringbuffer.
2019-10-18 16:19:00 +00:00
RingBufferAllocator.h
Replace size_t with uint64_t in ringbuffer.
2019-10-18 16:19:00 +00:00
Sampler.cpp
Rename SamplerDescriptor::compareFunction to compare.
2019-07-08 08:29:57 +00:00
Sampler.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
ShaderModule.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
ShaderModule.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
StagingBuffer.cpp
Memory manager: buffer uploads (D3D) - Part 1
2019-01-29 00:10:07 +00:00
StagingBuffer.h
Memory manager: buffer uploads (D3D) - Part 1
2019-01-29 00:10:07 +00:00
SwapChain.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
SwapChain.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
Texture.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
Texture.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
ToBackend.h
Resource Management 5: D3D support for resource allocation.
2019-08-27 23:36:26 +00:00
Toggles.cpp
Add a toggle to turn off vsync in Dawn
2019-10-15 07:43:05 +00:00
Toggles.h
Add a toggle to turn off vsync in Dawn
2019-10-15 07:43:05 +00:00
dawn_platform.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00