dawn-cmake/test/bug/tint/292.wgsl.expected.wgsl

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@stage(vertex)
fn main() -> @builtin(position) vec4<f32> {
var light : vec3<f32> = vec3<f32>(1.200000048, 1.0, 2.0);
var negative_light : vec3<f32> = -(light);
return vec4<f32>();
}