struct Array {
values : array<i32, 2u>,
}
struct buf0 {
zero : i32,
@group(0) @binding(0) var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : Array;
var b : Array;
var one : f32;
let x_10 : i32 = x_7.zero;
a.values[x_10] = 1;
let x_35 : Array = a;
b = x_35;
one = 0.0;
let x_11 : i32 = x_7.zero;
let x_12 : i32 = b.values[x_11];
if ((x_12 == 1)) {
one = 1.0;
let x_41 : f32 = one;
x_GLF_color = vec4<f32>(x_41, 0.0, 0.0, 1.0);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);