2022-10-24 23:58:53 +00:00
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#include <metal_stdlib>
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using namespace metal;
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2023-03-06 18:25:08 +00:00
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void textureSample_4703d0(depth2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1, device float* const tint_symbol_2) {
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2022-11-04 17:06:03 +00:00
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float res = tint_symbol.sample(tint_symbol_1, float2(1.0f), 1u, int2(1));
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2023-03-06 18:25:08 +00:00
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*(tint_symbol_2) = res;
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2022-10-24 23:58:53 +00:00
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}
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2023-03-06 18:25:08 +00:00
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fragment void fragment_main(depth2d_array<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]], device float* tint_symbol_5 [[buffer(0)]]) {
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textureSample_4703d0(tint_symbol_3, tint_symbol_4, tint_symbol_5);
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2022-10-24 23:58:53 +00:00
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return;
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}
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