2021-11-16 15:15:36 +00:00
|
|
|
#version 310 es
|
2023-03-09 19:58:23 +00:00
|
|
|
precision highp float;
|
2021-11-16 15:15:36 +00:00
|
|
|
|
2022-02-02 15:25:42 +00:00
|
|
|
uniform highp samplerCubeShadow arg_0_arg_1;
|
2021-11-16 15:15:36 +00:00
|
|
|
|
2023-03-06 18:25:08 +00:00
|
|
|
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
|
|
|
|
float inner;
|
|
|
|
} prevent_dce;
|
|
|
|
|
2021-11-16 15:15:36 +00:00
|
|
|
void textureSample_ea7030() {
|
2022-11-04 17:06:03 +00:00
|
|
|
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), 0.0f));
|
2023-03-06 18:25:08 +00:00
|
|
|
prevent_dce.inner = res;
|
2021-11-16 15:15:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void fragment_main() {
|
|
|
|
textureSample_ea7030();
|
|
|
|
}
|
2022-01-26 16:48:55 +00:00
|
|
|
|
2021-11-16 15:15:36 +00:00
|
|
|
void main() {
|
|
|
|
fragment_main();
|
2022-01-28 22:36:58 +00:00
|
|
|
return;
|
2021-11-16 15:15:36 +00:00
|
|
|
}
|