2022-09-22 22:59:16 +00:00
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#include <metal_stdlib>
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using namespace metal;
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float4 tint_textureSampleBaseClampToEdge(texture2d<float, access::sample> t, sampler s, float2 coord) {
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2022-10-26 18:36:44 +00:00
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float2 const dims = float2(uint2(t.get_width(0), t.get_height(0)));
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2022-09-22 22:59:16 +00:00
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float2 const half_texel = (float2(0.5f) / dims);
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float2 const clamped = clamp(coord, half_texel, (1.0f - half_texel));
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return t.sample(s, clamped, level(0.0f));
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}
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2023-03-06 18:25:08 +00:00
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void textureSampleBaseClampToEdge_9ca02c(texture2d<float, access::sample> tint_symbol_1, sampler tint_symbol_2, device float4* const tint_symbol_3) {
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2022-11-04 17:06:03 +00:00
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float4 res = tint_textureSampleBaseClampToEdge(tint_symbol_1, tint_symbol_2, float2(1.0f));
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2023-03-06 18:25:08 +00:00
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*(tint_symbol_3) = res;
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2022-09-22 22:59:16 +00:00
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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2023-03-06 18:25:08 +00:00
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float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_4, sampler tint_symbol_5, device float4* const tint_symbol_6) {
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textureSampleBaseClampToEdge_9ca02c(tint_symbol_4, tint_symbol_5, tint_symbol_6);
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2022-09-22 22:59:16 +00:00
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return float4(0.0f);
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}
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2023-03-06 18:25:08 +00:00
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vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_7 [[texture(0)]], sampler tint_symbol_8 [[sampler(0)]], device float4* tint_symbol_9 [[buffer(0)]]) {
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float4 const inner_result = vertex_main_inner(tint_symbol_7, tint_symbol_8, tint_symbol_9);
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2022-09-22 22:59:16 +00:00
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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2023-03-06 18:25:08 +00:00
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fragment void fragment_main(texture2d<float, access::sample> tint_symbol_10 [[texture(0)]], sampler tint_symbol_11 [[sampler(0)]], device float4* tint_symbol_12 [[buffer(0)]]) {
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textureSampleBaseClampToEdge_9ca02c(tint_symbol_10, tint_symbol_11, tint_symbol_12);
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2022-09-22 22:59:16 +00:00
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return;
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}
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2023-03-06 18:25:08 +00:00
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kernel void compute_main(texture2d<float, access::sample> tint_symbol_13 [[texture(0)]], sampler tint_symbol_14 [[sampler(0)]], device float4* tint_symbol_15 [[buffer(0)]]) {
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textureSampleBaseClampToEdge_9ca02c(tint_symbol_13, tint_symbol_14, tint_symbol_15);
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2022-09-22 22:59:16 +00:00
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return;
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}
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