dawn-cmake/test/tint/builtins/gen/var/textureSample/193203.wgsl.expected.glsl

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#version 310 es
precision highp float;
uniform highp sampler2DArray arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void textureSample_193203() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
vec4 res = textureOffset(arg_0_arg_1, vec3(arg_2, float(arg_3)), ivec2(1));
prevent_dce.inner = res;
}
void fragment_main() {
textureSample_193203();
}
void main() {
fragment_main();
return;
}