dawn-cmake/test/tint/builtins/gen/var/textureSampleBias/d3fa1b.wgsl.expected.fxc.hlsl

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Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSampleBias_d3fa1b() {
float3 arg_2 = (1.0f).xxx;
float arg_3 = 1.0f;
float4 res = arg_0.SampleBias(arg_1, arg_2, arg_3);
prevent_dce.Store4(0u, asuint(res));
}
void fragment_main() {
textureSampleBias_d3fa1b();
return;
}