50 lines
1.3 KiB
HLSL
50 lines
1.3 KiB
HLSL
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cbuffer cbuffer_x_6 : register(b1, space0) {
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uint4 x_6[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_8 : register(b0, space0) {
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uint4 x_8[2];
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};
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void main_1() {
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bool b = false;
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b = true;
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const float x_38 = asfloat(x_6[0].x);
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const float x_40 = asfloat(x_6[0].y);
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if ((x_38 > x_40)) {
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const float x_45 = asfloat(x_6[0].x);
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const float x_47 = asfloat(x_6[0].y);
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if ((x_45 < x_47)) {
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b = false;
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}
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}
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if (b) {
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_10 = asint(x_8[scalar_offset / 4][scalar_offset % 4]);
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const int x_11 = asint(x_8[1].x);
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const int x_12 = asint(x_8[1].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_13 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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x_GLF_color = float4(float(x_10), float(x_11), float(x_12), float(x_13));
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} else {
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const int x_14 = asint(x_8[1].x);
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const float x_65 = float(x_14);
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x_GLF_color = float4(x_65, x_65, x_65, x_65);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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