73 lines
1.8 KiB
WebGPU Shading Language
73 lines
1.8 KiB
WebGPU Shading Language
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type Arr = [[stride(16)]] array<i32, 3>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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[[group(0), binding(0)]] var<uniform> x_7 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var arr : array<i32, 10>;
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var a : i32;
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var i : i32;
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arr = array<i32, 10>(1, 2, 3, 4, 5, 6, 7, 8, 9, 10);
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a = 0;
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let x_42 : i32 = x_7.x_GLF_uniform_int_values[1];
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let x_44 : i32 = arr[x_42];
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if ((x_44 == 2)) {
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let x_49 : i32 = x_7.x_GLF_uniform_int_values[2];
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i = x_49;
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loop {
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let x_54 : i32 = i;
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let x_56 : i32 = x_7.x_GLF_uniform_int_values[0];
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if ((x_54 < x_56)) {
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} else {
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break;
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}
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continuing {
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let x_59 : i32 = i;
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i = (x_59 + 1);
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}
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}
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let x_61 : i32 = a;
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a = (x_61 + 1);
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}
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let x_63 : i32 = a;
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let x_66 : i32 = x_7.x_GLF_uniform_int_values[2];
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if (((-1 % x_63) == x_66)) {
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let x_71 : i32 = x_7.x_GLF_uniform_int_values[1];
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let x_75 : i32 = x_7.x_GLF_uniform_int_values[2];
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arr[vec2<i32>(x_71, x_71).y] = x_75;
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}
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let x_78 : i32 = x_7.x_GLF_uniform_int_values[1];
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let x_80 : i32 = arr[x_78];
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let x_82 : i32 = x_7.x_GLF_uniform_int_values[2];
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if ((x_80 == x_82)) {
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let x_88 : i32 = x_7.x_GLF_uniform_int_values[1];
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let x_91 : i32 = x_7.x_GLF_uniform_int_values[2];
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let x_94 : i32 = x_7.x_GLF_uniform_int_values[2];
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let x_97 : i32 = x_7.x_GLF_uniform_int_values[1];
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x_GLF_color = vec4<f32>(f32(x_88), f32(x_91), f32(x_94), f32(x_97));
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} else {
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let x_101 : i32 = x_7.x_GLF_uniform_int_values[2];
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let x_102 : f32 = f32(x_101);
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x_GLF_color = vec4<f32>(x_102, x_102, x_102, x_102);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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