82 lines
2.5 KiB
HLSL
82 lines
2.5 KiB
HLSL
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cbuffer cbuffer_x_7 : register(b0, space0) {
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uint4 x_7[2];
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};
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cbuffer cbuffer_x_9 : register(b1, space0) {
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uint4 x_9[2];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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int f1_vf2_(inout float2 v1) {
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bool x_99 = false;
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bool x_100_phi = false;
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const float x_89 = v1.x;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_91 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]);
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const bool x_92 = (x_89 == x_91);
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x_100_phi = x_92;
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if (x_92) {
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const float x_96 = v1.y;
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const float x_98 = asfloat(x_7[1].x);
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x_99 = (x_96 == x_98);
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x_100_phi = x_99;
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}
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if (x_100_phi) {
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const int x_104 = asint(x_9[1].x);
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return x_104;
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}
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_106 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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return x_106;
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}
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void main_1() {
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float2x2 m1 = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
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float2x2 m2 = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
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float2 v1_1 = float2(0.0f, 0.0f);
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int a = 0;
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float2 param = float2(0.0f, 0.0f);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_45 = asfloat(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const float x_47 = asfloat(x_7[1].x);
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const float x_50 = asfloat(x_7[1].x);
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const float x_52 = asfloat(x_7[1].x);
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m1 = float2x2(float2(x_45, -(x_47)), float2(x_50, sin(x_52)));
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m2 = mul(m1, m1);
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const float x_61 = asfloat(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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v1_1 = mul(m2, float2(x_61, x_61));
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param = v1_1;
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const int x_66 = f1_vf2_(param);
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a = x_66;
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const int x_67 = a;
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const int x_69 = asint(x_9[1].x);
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if ((x_67 == x_69)) {
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const float x_75 = asfloat(x_7[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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const float x_77 = asfloat(x_7[1].x);
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const float x_79 = asfloat(x_7[1].x);
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const float x_81 = asfloat(x_7[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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x_GLF_color = float4(x_75, x_77, x_79, x_81);
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} else {
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const int x_84 = asint(x_9[1].x);
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const float x_85 = float(x_84);
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x_GLF_color = float4(x_85, x_85, x_85, x_85);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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