2021-06-04 15:28:47 +00:00
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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2021-08-05 17:34:19 +00:00
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; Bound: 34
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2021-06-04 15:28:47 +00:00
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %value
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OpExecutionMode %main OriginUpperLeft
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OpName %value "value"
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OpName %v1 "v1"
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OpName %v2 "v2"
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OpName %v3 "v3"
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OpName %v4 "v4"
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OpName %v5 "v5"
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OpName %v6 "v6"
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OpName %v7 "v7"
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OpName %MyStruct "MyStruct"
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OpMemberName %MyStruct 0 "f1"
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OpName %v8 "v8"
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OpName %v9 "v9"
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OpName %main_inner "main_inner"
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OpName %main "main"
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OpDecorate %value Location 0
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OpMemberDecorate %MyStruct 0 Offset 0
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OpDecorate %_arr_float_uint_10 ArrayStride 4
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%5 = OpConstantNull %v4float
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%value = OpVariable %_ptr_Output_v4float Output %5
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%int = OpTypeInt 32 1
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%v1 = OpConstant %int 1
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%uint = OpTypeInt 32 0
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%v2 = OpConstant %uint 1
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%v3 = OpConstant %float 1
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%v3int = OpTypeVector %int 3
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%v4 = OpConstantComposite %v3int %v1 %v1 %v1
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%v3uint = OpTypeVector %uint 3
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%v5 = OpConstantComposite %v3uint %v2 %v2 %v2
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%v3float = OpTypeVector %float 3
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%v6 = OpConstantComposite %v3float %v3 %v3 %v3
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%mat3v3float = OpTypeMatrix %v3float 3
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%v7 = OpConstantComposite %mat3v3float %v6 %v6 %v6
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%MyStruct = OpTypeStruct %float
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%v8 = OpConstantNull %MyStruct
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%uint_10 = OpConstant %uint 10
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%_arr_float_uint_10 = OpTypeArray %float %uint_10
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%v9 = OpConstantNull %_arr_float_uint_10
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%24 = OpTypeFunction %v4float
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%float_0 = OpConstant %float 0
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%28 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
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%void = OpTypeVoid
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%29 = OpTypeFunction %void
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%main_inner = OpFunction %v4float None %24
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%26 = OpLabel
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OpReturnValue %28
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OpFunctionEnd
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%main = OpFunction %void None %29
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%32 = OpLabel
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%33 = OpFunctionCall %v4float %main_inner
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OpStore %value %33
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OpReturn
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OpFunctionEnd
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